ENDLESS™ Legend

ENDLESS™ Legend

Not enough ratings
Military Revolution Revision
   
Award
Favorite
Favorited
Unfavorite
TYPE: Extension
CONTENT: Other
Tags: UGC
File Size
Posted
Updated
220.161 KB
28 Jul, 2019 @ 9:29am
18 Nov, 2022 @ 9:38am
8 Change Notes ( view )

Subscribe to download
Military Revolution Revision

In 1 collection by Xumuk
EL with friends: Cozy Winter
13 items
Description
Original mod by ninakoru

This mod copies Military Revolution, but removes changes to hero pool to be compatable with Vanilla Hero Rebalance by burntfield and fixes Indiana Bones tooltip.

National Military College
Nerfed unit production cost decrease per pop +2% -> +0.5%

Training Grounds
unit cost reductrion nerfed 10% -> 5%

^ Without this nerfs everyone just makes 8 units per turn in a city with military college as soon as they reach era 4

Removed Military Upkeep changes (so it can be reduced to 0% as in base game)

Aligned era 6 technology priority to ELCP
7 Comments
MelodyFunction 23 Sep, 2023 @ 5:38am 
This makes me wonder, this unit cost production per pop~ Does it count population from Villages/Chapel/Converted Villages etc?
Cause I can really see how Cultists and Mykara could go crazy with that building if the numbers were higher.
I agree that 0.5% reduction is not enough for an expensive lategame building that can only be built once.
ninakoru 18 Sep, 2023 @ 9:20am 
Hi, I was checking out your changes, maybe I slipped something... About the cost reductions... you know there's a 75% production cost reduction cap in place, precisely to avoid abuse while rewarding stacking, right? National Military College nerf seems kind of extreme. 20 pop for a mere 10% for example...
MelodyFunction 16 Sep, 2023 @ 10:24pm 
I did find a fix. In the file SimulationDescriptors[Class], I believe, there are some lines of code from ELCP(just ctrl+F ELCP, easy to find) that basically lay the groundwork of the tech for the new tech to work. Those lines by themselves shouldn't do anything in a game without ELCP, too.
Xumuk  [author] 16 Sep, 2023 @ 7:07am 
Oh, I will look into it
MelodyFunction 11 Sep, 2023 @ 11:10pm 
This mod(and the original) has a small incompatiblity with ELCP.
The "over approval" hero skills don't work with it. Any idea how to fix it?
Xumuk  [author] 18 Nov, 2022 @ 8:53am 
Ah, thank you.
ELCP v2.7.4 basically did the same thing with era 1 strategic equipment and changed starting Broken Lords tech. I'll make adjustments ^_^
Iceberg 17 Nov, 2022 @ 8:24am 
Should change the Broken Lords' starting tech to accompany this change, otherwise a starting tech mod will be needed to avoid wasting it on weapons (which was combined with armor).