ENDLESS™ Legend

ENDLESS™ Legend

Military Revolution Revision
7 Comments
MelodyFunction 23 Sep, 2023 @ 5:38am 
This makes me wonder, this unit cost production per pop~ Does it count population from Villages/Chapel/Converted Villages etc?
Cause I can really see how Cultists and Mykara could go crazy with that building if the numbers were higher.
I agree that 0.5% reduction is not enough for an expensive lategame building that can only be built once.
ninakoru 18 Sep, 2023 @ 9:20am 
Hi, I was checking out your changes, maybe I slipped something... About the cost reductions... you know there's a 75% production cost reduction cap in place, precisely to avoid abuse while rewarding stacking, right? National Military College nerf seems kind of extreme. 20 pop for a mere 10% for example...
MelodyFunction 16 Sep, 2023 @ 10:24pm 
I did find a fix. In the file SimulationDescriptors[Class], I believe, there are some lines of code from ELCP(just ctrl+F ELCP, easy to find) that basically lay the groundwork of the tech for the new tech to work. Those lines by themselves shouldn't do anything in a game without ELCP, too.
Xumuk  [author] 16 Sep, 2023 @ 7:07am 
Oh, I will look into it
MelodyFunction 11 Sep, 2023 @ 11:10pm 
This mod(and the original) has a small incompatiblity with ELCP.
The "over approval" hero skills don't work with it. Any idea how to fix it?
Xumuk  [author] 18 Nov, 2022 @ 8:53am 
Ah, thank you.
ELCP v2.7.4 basically did the same thing with era 1 strategic equipment and changed starting Broken Lords tech. I'll make adjustments ^_^
Iceberg 17 Nov, 2022 @ 8:24am 
Should change the Broken Lords' starting tech to accompany this change, otherwise a starting tech mod will be needed to avoid wasting it on weapons (which was combined with armor).