Oxygen Not Included

Oxygen Not Included

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Customize Buildings (more capacity, less dupes)
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File Size
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Updated
1.741 MB
28 Jul, 2019 @ 10:31am
8 Jun @ 1:24am
110 Change Notes ( view )

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Customize Buildings (more capacity, less dupes)

Description
QoL changes, more storage, less duplicant requirement. Transit tube anywhere! Robo miner through glass tiles.

The configuration file is created after first run and is located at:
%userprofile%\documents\Klei\OxygenNotIncluded\mods\CustomizeBuildings.json

On MacOS: ~Library/Application Support/unity.Klei.Oxygen Not Included/mods/CustomizeBuildings.json
On Linux: ~/.config/unity3d/Klei/Oxygen Not Included/mods/CustomizeBuildings.json

Full content:
- Smart and heavy battery customizable capacity
- 11 storage containers customizable capacity, including reservoirs
- reservoirs can be accessed by dupes directly (off by default, search in config file)
- Smart Battery no runoff
- Rock Crusher new recipe regolith to sand
- Valves, Switches, Building, and Door toggles don't require dupes
- Reservoirs don't need ground below
- all crafting stations can be set to no duplicant (Metal Refinery, Rock Crusher and more)
- more stuff without dupes: Oil Refinery, Oil Well
- pipe pressure customizable
- wire wattage customizable
- air filters will drop leftover polluted gas as canisters
- conveyor rail package size can be set
- auto-sweeper range and speed can be set
- robo miner range can be set
- robo miner can dig any material
- robo miner work through glass tiles
- digs regolith faster
- ladder don't get hit by comets
- transit tubes can be placed behind tiles/buildings and make U-turns
- transit tube launch power can be modified
- solar panels use all light and thus output up to 600W
- may change any of the following settings for all buildings (including buildings added from other mods)
-- power consumption
-- base overheat temperature
-- what a building can be made of
-- DTUs generated
-- generator output watts
-- decor values
-- where buildings are allowed to be build e.g. in the background, on the floor, anywhere
-- enable rotation for any building; might result in funny graphical bugs

Future:
- more buildings without duplicant requirement, fully automated
- maybe more inputs, so no dupe deliveries needed?

Download:
If Steam Download does not work or you need an older version, you find the files also here:
GitHub[github.com]
Popular Discussions View All (25)
3
24 May @ 12:11pm
Add more materials/buildings needing 2 different materials.
rossozombie
5
13 Mar @ 2:50pm
Possible conflict with Portal Network's Anywhere Door
CrystalMoon
6
12 Jun, 2024 @ 2:49am
Game crash
Бандера
1,803 Comments
zaunfinkrc 11 Jul @ 1:04am 
https://oxygennotincluded.wiki.gg/wiki/Conveyor_Meter
It's a building much like the liquid and gas meter, you set an amount (between 0 and 500 in case of the conveyor meter) that can pass through and once that amount has been transferred, the meter sends a red signal until it itself is reset by a green signal. I use it to ship specific amount to my refineries mainly, but shipping 1875 kg takes four of them and i'd much prefer being able to only use one so I can run more shipping belts out of the same room.
Fumihiko  [author] 10 Jul @ 12:32pm 
Pretend I haven't played the game for 2 years. What building are we talking about?
zaunfinkrc 10 Jul @ 11:16am 
I've got another request^^ Could you add an option to change the max amount the meters can let pass? 500kg for the solid meter is quite low compared with the amount used in a cycle by some of the machines.
虎斑法斗 10 Jul @ 2:39am 
崩溃了
The Almighty Crumpet 9 Jul @ 7:00am 
Took me a long time to realise that it was this mod that enables Heavy-watt wires to be built through walls as it wasn't a visible setting and buried in the manual config.
Can this setting be displayed in the custom settings please, be nice if it could be a drop-down selection for the choices too.
zaunfinkrc 8 Jul @ 11:57pm 
Aww, I figured it would be. Oh well, i'll stick with dedicated filtering rooms then. But thank you for you prompt answer and the recommendation!
Fumihiko  [author] 8 Jul @ 11:51am 
No, that's too much.

For what it's worth, 'Piped Everything' has custom ports, which can be set to pick up only specific items. Say you config an input port with filter Oxygen, then it will only remove Oxygen from that pipe. However, that's not what you are looking for. There is no ingame filter, the port is identical for all buildings of that type and defined on boot up.
zaunfinkrc 7 Jul @ 10:57pm 
This might very well be beyond the scope of this mod, but if it's possible and you're willing, could you add a way to use filters for more than one thing? I hate that you can only filter out one thing, because using one rail or pipe for more than one elemnt or item is such a pain with having to chain filters.
Krasto Nero 6 Jul @ 9:14am 
That did it!! Thank you very much!! Cheers!!
Fumihiko  [author] 6 Jul @ 12:57am 
Get the mod here Download [github.com] and overwrite the files here C:\Users\%username%\Documents\Klei\OxygenNotIncluded\mods\Steam\1818138009