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It's a building much like the liquid and gas meter, you set an amount (between 0 and 500 in case of the conveyor meter) that can pass through and once that amount has been transferred, the meter sends a red signal until it itself is reset by a green signal. I use it to ship specific amount to my refineries mainly, but shipping 1875 kg takes four of them and i'd much prefer being able to only use one so I can run more shipping belts out of the same room.
Can this setting be displayed in the custom settings please, be nice if it could be a drop-down selection for the choices too.
For what it's worth, 'Piped Everything' has custom ports, which can be set to pick up only specific items. Say you config an input port with filter Oxygen, then it will only remove Oxygen from that pipe. However, that's not what you are looking for. There is no ingame filter, the port is identical for all buildings of that type and defined on boot up.
Not sure since when, because I haven't touched transit tubes in a while, but the mod is no longer adding glass (or ice) as valid construction materials for it. This is still in the config file as per default:
"BuildingAdvancedMaterial": [
{
"Id": "TravelTube",
"MaterialAppend": true,
"MaterialOverride": "Glass Ice"
},
{
"Id": "TravelTubeWallBridge",
"MaterialAppend": true,
"MaterialOverride": "Glass Ice"
}
],
short emitRadiusX = 16;
short emitRadiusY = 4;
float emitRads = 240f;
float emitRate = 1f;
float emitSpeed = 1f;
float emitDirection = 0f;
float emitAngle = 90f;
Maybe this works:
"AdvancedSettings":{"RadiationLight":{"RadiationEmitter":{"emitAngle":180.0}}}
"RadiationLight": {
"Rotations": "R360",
"LocationRule": "Anywhere"
}
You have a modification added for the transit tubes: They can be built over anything else.
Is it possible to add something similar for fire poles ? I don't like the stop and go sliding at pneumatic doors. It would be nice to combine a pneumatic door with a fire pole to allow the dupes to slide downwards non stop.
long answer is likely not due to this mod only being maintained and no new active features are being added.
this was an answer given many comments ago.
if not I'll keep doing what I am, but i didn't think it'd hurt to ask~
no pressure though! I have no idea how hard or easy it might be
Also, I'd love the same feature to be implemented here if possible. I straight up love the gameplay options this mod gives.
That building is the "MilkPress" in the code.
There is an option for that.
I want the Plant Pulverizer to need no Dupe, I tried to just add this line to config file “NoDupePlantPulverizer”: true but it doesn't work. Any ideas?
"AdvancedSettings":{"SupermaterialRefinery":{"Storage":{"capacityKg":123456.0},"AT1:Storage":{"capacityKg":123456.0}}}
"AdvancedSettings": { "SupermaterialRefinery": { "Storage": { "SupermaterialRefineryKG": 50000.0 } } }
This is the errot I get
'Object reference not set to an instance of an object' when trying to write 50000
"BuildingAdvancedGlobalFlag": true,
"AdvancedSettings": {
"HEPEngine": {
"HEPStorage": {
"capacity": 12800.0
}
}
}
this is the code I'm using but it says that the engine doesn't have that component value
I guess that isn't the correct ID but thats what I got from AKI's ONI ID page
I know it's its a complicated ask but i was just curious if this can be done.
I noticed the readme in my mod folder didnt have anything about ObjectLayer, i usually just use the one on your GitHub as its easier to bookmark and access on my phone.
Once i Force-Updated it with Mod Updater it worked
All buildings are printed during loading. You will find modded one's too.
I already tested the normal ladder. Not sure if there are exceptions, but I did not see any when applying it across my base. It probably collides with travel tubes tho.
The mod's readme has the different layers listed (without decription, because I have none). You can try different ones, if you like.
I copied the code with the canvases layer to the config file but it didn't make me able to build ladders behind a liquid tepidizer and pump(while submerged in brine if it makes a difference)
I've got a couple other changes in the buildingbasesettings and made sure that i didn't miss a comma or curly brace anywhere.
https://imgur.com/a/7OONHhm
I'm also trying to get it to work with the Mod Steel Ladders and don't know the ID which is why i just put SteelLadder and LadderSteel after Ladder and LadderFast.
But it's not even working with the normal ladder or plastic ladder