RimWorld
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ZARS Production Spots
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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28 Tem 2019 @ 23:58
11 Kas 2022 @ 14:41
7 Değişiklik Notu ( görüntüle )

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ZARS Production Spots

dracoix 🐉 tarafından 1 koleksiyonda
ZARS Collection
5 öğe
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ZARS Production Spots

Production spots for any situation, even when having nothing to begin with. Spots will take a work penalty. And -some- spots are research gated to their vanilla work bench, so if the bench has not been unlocked, then the spot is not unlocked. Crafting, Butchering, Stonecutting, Sculpting, and Tailoring are always available at any tech level.

You can find all the available spots within the Crafting Spot popup sub-menu.

Icon Note: Much of them are from Fluffy's mods because it was much easier to deal with them rather than updating my Tribal Reborn tailored ones. Original credit seems to go to FreePik icons unless Fluffy gets back to me (so I may ask to have more) and also where they originally got them.

Updated to 1.4!
(untested)

Updated to 1.2!
We'll see how well this goes...

Updated to 1.1!
There is an internal bug relating to Designator_Dropdown and not having a costList associated to the items in the menu. I have found a work around via patching both vanilla spots and ZARS too. It is unknown if it will work fully with other mods.

!!! Beta Version for 1.0 !!!
Because the original ZARS Production Spots B19 was an out branch of Tribal Essentials/Reborn this version has been completely overhauled in preparation for ZARS 1.0. That means this will be updated as needed, images may change, balancing may change, anything could be changed.

This was created for ease of updating and patching for other mods. This is compatible with any other mod that uses the vanilla Core abstract base classes or if the recipes require a vanilla workbench. If a mod does not use those defs, then I will look into patching this mod for them.

Ports from B19
- Crafting Spot override with ToolCabinet support.
- Art Spot => changed to Sculpting Spot, Art Spot has been reserved.
- Stonecutter Spot
- Researching Spot
- Tailoring Spot
- Brewing Spot

NEW for 1.0
- Overhauled for use for ZARS 1.0 and encounters from vanilla and other mods!
- Everything is now in a submenu!
- Crafting Spot can now be easily identified on menu and map
- Butcher Spot can now be easily identified on menu and map
- Sculpting Spot - Upgrade from the old B19 Art Spot
- Smithing Spot - Slow smithing
- Machining Spot - Very slow tinkering and machining
- Drug Spot - Slow making of drugs
- Refinery Spot - Extremely slow making of ChemFuel, never be stuck to launch back home again!
- Art Spot - (RESERVED) Not yet available in game.
- All recipes are discovered via more xpath logic. Making most mods 100% compatible

Part of the ZARS Collection
ZARS Core - Zero Available Resources & Survival
ZARS Production Spots - Compatible Work Spots
ZARS Thermo - Powered Survival Solutions
ZARS Tribalism - Tribal Essentials Pack

Compatible Mods
Medieval Times - Most recipes have been proxied to their corresponding vanilla spots. I also included an etiquette patch so that there is no visual confusion with text.

Stacking with ZARS Tribalism
ZARS Tribalism will disable its own spots and use ZARS Production Spots instead.

If any other mod author has different spots and wish to patch specificly for Tribalism, please patch specifically for ZARS Production Spots as well to avoid conflicts as many people will have ZARS Produciton Spots on top of ZARS Tribalism.

Future Compatibility Updates
- Most mods that have been tested work so far as is.

Want to support my ports and mods?
[ko-fi.com]
Popüler Tartışmalar Tümünü Görüntüle (1)
1
26 Eki 2019 @ 3:00
Bug Reports
dracoix 🐉
72 Yorum
[AT] 10 Simps 10 May 2024 @ 7:01 
i miss zars
dracoix 🐉  [yaratıcı] 14 Mar 2024 @ 9:01 
ZARS is dead, long live Survival Expanded for 1.5. Patching will be universal and adjusted to Vanilla Expanded Framework.
Frostiken 10 Kas 2023 @ 14:56 
Seems to be okay but the graphics are missing on some of them. I dunno if I prefer them with or without the graphics, just odd that some appear and some don't.
qc 12 Kas 2022 @ 12:13 
Have had a play with just this mod installed and got zero errors. Looking good.
qc 11 Kas 2022 @ 14:54 
Amazing. I'll let you know if I get any bugs.
dracoix 🐉  [yaratıcı] 11 Kas 2022 @ 14:42 
@qc just did. Init was tested no errors on placement, menu works. However full game play was not tested. If there's any conflicts with mods let me know.
qc 11 Kas 2022 @ 14:29 
I love this mod, @dracoix are you planning to update to 1.4?
Beronies 22 Eki 2022 @ 10:35 
This mod is working for me in 1.4 without any problems
BlueCheese 9 Eyl 2022 @ 16:08 
Would it be possible to add functionality in the tailoring spot for clothes recycling from Simple Recycling? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2079862064
obieoverhulse 16 Ağu 2022 @ 22:53 
Super awesome, thanks dude!