RimWorld

RimWorld

ZARS Production Spots
72 Comments
[AT] 10 Simps 10 May, 2024 @ 7:01am 
i miss zars
dracoix 🐉  [author] 14 Mar, 2024 @ 9:01am 
ZARS is dead, long live Survival Expanded for 1.5. Patching will be universal and adjusted to Vanilla Expanded Framework.
Frostiken 10 Nov, 2023 @ 2:56pm 
Seems to be okay but the graphics are missing on some of them. I dunno if I prefer them with or without the graphics, just odd that some appear and some don't.
qc 12 Nov, 2022 @ 12:13pm 
Have had a play with just this mod installed and got zero errors. Looking good.
qc 11 Nov, 2022 @ 2:54pm 
Amazing. I'll let you know if I get any bugs.
dracoix 🐉  [author] 11 Nov, 2022 @ 2:42pm 
@qc just did. Init was tested no errors on placement, menu works. However full game play was not tested. If there's any conflicts with mods let me know.
qc 11 Nov, 2022 @ 2:29pm 
I love this mod, @dracoix are you planning to update to 1.4?
Beronies 22 Oct, 2022 @ 10:35am 
This mod is working for me in 1.4 without any problems
BlueCheese 9 Sep, 2022 @ 4:08pm 
Would it be possible to add functionality in the tailoring spot for clothes recycling from Simple Recycling? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2079862064
obieoverhulse 16 Aug, 2022 @ 10:53pm 
Super awesome, thanks dude!
ALE199 27 Mar, 2022 @ 5:43pm 
it seems the Butcher Spot is bugged as it didn't spawn? Like I can't build it
dracoix 🐉  [author] 4 Nov, 2021 @ 7:37pm 
Common workbenches as 1x1 production spots similar to the crafting and butcher spot in vanilla. Each has a significant work penalty though.
Nekurrot25 4 Nov, 2021 @ 1:04am 
what does this mod actually do?
the description is so convoluted
don_tomlinsoni 24 Jul, 2021 @ 6:11pm 
It works just fine as it is, just ignore the scary red triangle :)
dracoix 🐉  [author] 24 Jul, 2021 @ 1:15pm 
soon(tm)
Prydzen ᛋᛟ 24 Jul, 2021 @ 5:05am 
can we have a 1.3 update?
dracoix 🐉  [author] 9 Jul, 2021 @ 10:05pm 
Click the Crafting Spot, there's menu's for other types of spots.
tittlywits 6 Jul, 2021 @ 12:36am 
ya same i came here because of your tribal mod but you lack a proper explanation of the mod :steamsad:
Jake264 24 Jun, 2021 @ 6:09am 
Agree with groovybluedog, you don't state what the mod does.
groovybluedog 26 Mar, 2021 @ 7:51am 
This description is confusing and I have no idea what this mod does
SunRod 20 Jan, 2021 @ 7:41pm 
smelting spot?
Evenstar 23 Nov, 2020 @ 3:33pm 
anyone who says they can only see the crafting spot - just click on it, there are drop downs for the other spots :)
Demiurge 1 Nov, 2020 @ 7:05pm 
I'm having an issue. The spots do not show up for me in my building menu. But I know they exist because I can spawn them with my character editor.
meguenther 22 Oct, 2020 @ 4:49am 
I have a problem with the working spots, that I cannot use them inside in later game, I removed it and the vanilla spots have the same problem and other workbenches too. But that is not from the beginning? Any idea what that is?
dracoix 🐉  [author] 20 Aug, 2020 @ 4:31am 
updated
Tyrant 17 Aug, 2020 @ 7:10pm 
Will this be getting an update for 1.2?
4 года без мефа 16 Jul, 2020 @ 1:31pm 
+ for plant processing spot
Putti I 26 Jun, 2020 @ 6:38pm 
Love these ^^ Great mod for tribal :steamhappy:
AlexIlTabaccaio 26 Jun, 2020 @ 11:40am 
What about a plant processing spot?
Sannestia 24 Jun, 2020 @ 4:21am 
Just wanted to update my previous comment, the spots are there with just the Zars Tribalism mod, they just disappear when this mod is loaded as well which is a shame because the textures are awesome.
Sannestia 22 Jun, 2020 @ 10:51pm 
Most of the spots don't show up for me, only the crafting spot.
Nemo 12 Jun, 2020 @ 12:12pm 
What does this mod do? what is a production spot? Why is there no helpful description of what this mod does?
Posh Octavia 17 Apr, 2020 @ 10:10pm 
it seems that the machining spot doesn't have mechanoid disassembling
dissociativity 17 Apr, 2020 @ 9:54pm 
oddly this mod removed spots when used with zars tribalism, figured it out.
so can't really use this anymore
dissociativity 16 Apr, 2020 @ 9:25pm 
something in my mods list appears to be removing every spot but the crafting spot, though I've no idea what conflicts so hard it breaks this, I'll update if I figure it out.
NRFBToyStore 31 Mar, 2020 @ 8:02pm 
Just found this...and dunno how I lived without. For RPG purposes, I like to give the "artist" his own little station in his room, but full size takes up alot of blocks.
Dragonheart013 15 Mar, 2020 @ 6:31am 
Woo! The spots are back! All hail the spot god!

(honestly, makes tribal starts so much more manageable, plus I love the icons XD )
dracoix 🐉  [author] 13 Mar, 2020 @ 10:14pm 
Updated to 1.1. Sorry for the delay, but it's due to an internal bug found at: https://ludeon.com/forums/index.php?topic=50276.msg470628#msg470628
Alistarh 29 Feb, 2020 @ 1:47am 
up to 1.1 pls!
SZ 20 Feb, 2020 @ 1:25pm 
Can components be created at the machining spot?
dracoix 🐉  [author] 17 Feb, 2020 @ 2:00am 
@Everyone Rimworld v1.1 is coming. And yes, I will be updating this under the same workshop id soon after release.

I'll look into cross-mod compatibility with SeedsPlease while doing so.
bjerghamp 11 Dec, 2019 @ 8:22am 
Plant processing spot would be amazing! And also maybe an in-game mod menu for deciding what spots you want to include?
AlexIlTabaccaio 26 Oct, 2019 @ 2:59am 
@dracoix I'm playing as a tribe and I noticed that I have the tailoring spot already unlocked at the beginning. you should make it unlockable only through the Complex Clothing research.
AlexIlTabaccaio 25 Oct, 2019 @ 3:25pm 
This mod needs a plant processing spot from SeedsPlease. This would be awesome.
JinxLuckless 18 Sep, 2019 @ 6:44pm 
@Dr Fish, no problem! Glad I could help. :)

@Dracoix Agreed with Dr Fish, thank you for the mod!
Dr Fish 18 Sep, 2019 @ 12:44am 
Jinx, thanks for that as I was going to spend time trying to figure out the load order to get the other spots to come back.
And Thanks Dracoix for this as I without this my save would not open due to the vanishing of essential tribal mods. Just having this and the other on in allows it to open again
JinxLuckless 12 Aug, 2019 @ 9:29pm 
Nevermind, I figured it out finally, hahah. You left-click crafting spot, and choose research spot, for anyone like me who's easily confused. :P Got it now, thanks!
JinxLuckless 10 Aug, 2019 @ 4:58pm 
Oh, and for BlueTressym, who at least *was* having the same issue I was, there's a really cool way to get a list of your mods at any current time: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1545126946&searchtext=modlist (Modlist 1.0). Hope that's okay to link here.)
BlueTressym 5 Aug, 2019 @ 5:29pm 
Looks like it's sorted, thank you :)
*SYR*Jimmy 5 Aug, 2019 @ 4:38pm 
Sweet :) glad I could help. been ready to use your mods to the fullest!