Stonehearth

Stonehearth

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Crafter training manuals!
   
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30 Jul, 2019 @ 3:23am
8 Oct, 2019 @ 2:47pm
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Crafter training manuals!

Description
Have you ever wanted to level another mason quickly to get to potter but you don't have the spare stone? Well with this mod your level 6 crafters can make a manual of the ins and outs, the basics of their class, to help train a new generation!

The training manuals come in two recipes. The recipe itself, and the training recipe. The training manuals are made to be reusable and the recipe that uses them to train will not consume the item.

The way to use these manuals is thusly.
-First you create the right manual for the job with your level 6 crafter. "Saws and Boards" for carpenters, "Getting Rocks Off" for the Mason, etc.

-After the manual has been made, you can queue the "training from the manual" recipe and the hearthling will use it to train and then return the manual to the stockpile.

-By setting a crafter to "maintain" 2 or more of the "training from the manual" recipe, you can have a hearthling train indefinitely, for no resource cost, just time.


This mod adds two crafting recipes for all base game crafters as well as modded crafters from the Swamp Goblins and Archipelago fisher mods.

Now also includes the Time Wizard from Space Magic and the Gardener from the Settlement Decor mod.

Once more a new update and the Firemaster from Goblin Foods is now included!
54 Comments
P3rdit1ous  [author] 7 Apr, 2021 @ 6:55pm 
Nope, should be fully compatible, I use both mods all the time
Konjiki Umi 7 Apr, 2021 @ 9:42am 
is this mod conflict with ACE?
Ricciardi-Sama 5 Nov, 2020 @ 3:40pm 
I have been having a problem with this mod, after I made the Book that would raise the next villager, he performs the crafting animation and leaves the crafting queue for the book, but he is not consumed and the villager not evelui.mais anyone having this problem?
P3rdit1ous  [author] 25 Sep, 2020 @ 11:28pm 
Hmm I'm sorry, I've not been able to reproduce either of these errors. I have been using this with ACE since I created it without issue
Wen 25 Sep, 2020 @ 10:36pm 
It has been officially confirmed that there is a conflict between ACE and the module

It should be because ace comes with functions similar to smart craft module

After the auto synthesis is loaded, the book cannot be used normally

Once the number of books exceeds the existing number, it will be impossible to use books again
Wen 18 Sep, 2020 @ 8:57pm 
After adding other modules

Once the book is used, the game will stop completely
nz000 16 Jun, 2020 @ 12:31pm 
Error in question:
release-949 (x64)[M]
stonehearth_ace/monkey_patches/ace_client_state.lua:20: stack overflow
stack traceback:
[C]: in function 'get_all_gameplay_settings'
stonehearth_ace/monkey_patches/ace_client_state.lua:20: in function 'get_gameplay_settings'
stonehearth_ace/monkey_patches/ace_client_state.lua:36: in function 'get_gameplay_setting'
...arth_ace/monkey_patches/ace_client_state_service.lua:12: in function <...arth_ace/monkey_patches/ace_client_state_service.lua:10>
(tail call): ?
...nehearth_ace/monkey_patches/ace_craft_order_list.lua:31: in function 'add_order'
...nehearth_ace/monkey_patches/ace_craft_order_list.lua:116: in function 'add_order'
<repeats many times>
...nehearth_ace/monkey_patches/ace_craft_order_list.lua:116: in function 'add_order'
stonehearth/components/workshop/craft_order_list.lua:109: in function <stonehearth/components/workshop/craft_order_list.lua:103>
nz000 16 Jun, 2020 @ 12:31pm 
Can't train from manuals. Sometimes game allows me to queue a "Craft" one training session, but none afterwards. It never allows me to "Maintain" any session. First time I try it (on a clean ACE start with manuals spawned by debug tools) game throws an error.

On my (rather mod-stacked) developed save, trying to queue a training causes a catastrophic memory leak.

Playing with Rayya's Children.
Mimzie 21 Feb, 2020 @ 11:57pm 
You are a wonderful human being xd I appreciate the investment you have for your work and can't wait to integrate it in my next game! Thanks again for responding so quickly
P3rdit1ous  [author] 21 Feb, 2020 @ 11:37pm 
The only mods that would have an issue with this one are ones that change crafters recipe lists, which I try to keep on top of the best I can to minimise inconvenience :)