Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It should be because ace comes with functions similar to smart craft module
After the auto synthesis is loaded, the book cannot be used normally
Once the number of books exceeds the existing number, it will be impossible to use books again
Once the book is used, the game will stop completely
release-949 (x64)[M]
stonehearth_ace/monkey_patches/ace_client_state.lua:20: stack overflow
stack traceback:
[C]: in function 'get_all_gameplay_settings'
stonehearth_ace/monkey_patches/ace_client_state.lua:20: in function 'get_gameplay_settings'
stonehearth_ace/monkey_patches/ace_client_state.lua:36: in function 'get_gameplay_setting'
...arth_ace/monkey_patches/ace_client_state_service.lua:12: in function <...arth_ace/monkey_patches/ace_client_state_service.lua:10>
(tail call): ?
...nehearth_ace/monkey_patches/ace_craft_order_list.lua:31: in function 'add_order'
...nehearth_ace/monkey_patches/ace_craft_order_list.lua:116: in function 'add_order'
<repeats many times>
...nehearth_ace/monkey_patches/ace_craft_order_list.lua:116: in function 'add_order'
stonehearth/components/workshop/craft_order_list.lua:109: in function <stonehearth/components/workshop/craft_order_list.lua:103>
On my (rather mod-stacked) developed save, trying to queue a training causes a catastrophic memory leak.
Playing with Rayya's Children.