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It should be because ace comes with functions similar to smart craft module
After the auto synthesis is loaded, the book cannot be used normally
Once the number of books exceeds the existing number, it will be impossible to use books again
Once the book is used, the game will stop completely
release-949 (x64)[M]
stonehearth_ace/monkey_patches/ace_client_state.lua:20: stack overflow
stack traceback:
[C]: in function 'get_all_gameplay_settings'
stonehearth_ace/monkey_patches/ace_client_state.lua:20: in function 'get_gameplay_settings'
stonehearth_ace/monkey_patches/ace_client_state.lua:36: in function 'get_gameplay_setting'
...arth_ace/monkey_patches/ace_client_state_service.lua:12: in function <...arth_ace/monkey_patches/ace_client_state_service.lua:10>
(tail call): ?
...nehearth_ace/monkey_patches/ace_craft_order_list.lua:31: in function 'add_order'
...nehearth_ace/monkey_patches/ace_craft_order_list.lua:116: in function 'add_order'
<repeats many times>
...nehearth_ace/monkey_patches/ace_craft_order_list.lua:116: in function 'add_order'
stonehearth/components/workshop/craft_order_list.lua:109: in function <stonehearth/components/workshop/craft_order_list.lua:103>
On my (rather mod-stacked) developed save, trying to queue a training causes a catastrophic memory leak.
Playing with Rayya's Children.
specifically "getting rocks off". if i demote my lvl 6 from a potter i can craft it but when i have my lvl 6 promoted to potter it just breaks
I´m gonna keep looking for those coal lumps; and thanks for keep working on this.
But then all the recipes changed again and now i need:
1 wood
1 leather bolt
1 coal lump (I dont know how or where to find this ones)
same recipe for all books
And I'm also glad that you care enough to keep updating the mod.
I make the necessary ingredients (the workbenches) and then I place the book on the crafters queue, but it says the igredients are missing. I open up my inventory and the ingredients are right there, I can even place them if I want to.
I'm playing with the Northern Alliance and the recipes don't work.
I imagine its because the workstations are sligtly different than the Ascendancy ones.
Can you (or anyone) corroborate this?
The Metal: Harder daddy.
This will take a while.
@Leucaria first check the crafter and see which manual they use, each manual is themed for the crafter. Then using the debugtools item stamper, type "training_manuals:gizmos:xxxx" where x is the manual name, separated by underscores. For example, the carpenter would be "training_manuals:gizmos:saws_and_boards"