RimWorld

RimWorld

277 ratings
(Discontinued) Mass Effect - Playable Geth
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Mod, 1.3, 1.4
File Size
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19.236 MB
30 Jul, 2019 @ 8:12am
26 Mar, 2024 @ 8:43am
53 Change Notes ( view )

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(Discontinued) Mass Effect - Playable Geth

Description
I have decided to discontinue working on this mod, and I am sorry to disappoint those that were waiting for an update to 1.5. Perhaps in the future I'll come back to try and update the mod.




No Quarians were harmed in the development of this mod.

The mysterious Geth have travelled across the Perseus Veil, and landed on one of many rimworlds out there. Their purpose is unknown, but they appear to be amenable to the organic races that proliferate the planet.

Got cropped textures? Use this!



• Geth feature a custom body, and feature their own body parts that can be crafted by a fabrication bench.

• Geth can be linked with other geth to create a network that boosts speed relating to construction, production, aim/accuracy and research. Geth Primes and Juggernauts have a repeater that extends the range of the network. Consequently, they no longer have passions.

• Geth are vunerable to EMP, and do not adapt to it like mechanoids.

• Comes with their own technology tree.

• Each geth subtype has their own traits and backstories to hopefully make them more unique from each other.

• Geth don't use blood, instead they use coolant. Acts almost the same but the less coolant the more the pawn will overheat and become incapacitated.

• Immune to psychic sensitivity.

• You are able to create your own geth pawns and geth technology! First you must research "Advanced Fabrication", then build a "Geth workbench". From there choose a research option in the "Geth Technology" tab. To create a geth pawn, you need two arms, two legs, a head, torso, antenna and a power cell.



• Compatible with Save Our Ship 2

• Compatible with MedPod

• Compatible with Combat Extended



High quality textures
Character Editor
EdB Prepare Carefully

Please report all bugs and we'll work as fast as we can to fix them!

Please enjoy!
Popular Discussions View All (2)
2
16 May, 2022 @ 8:33am
Possible bug: World Generation doesn't work?
Bill Nye, The Medic Guy
0
17 Dec, 2021 @ 5:31pm
Prepare Carefully bug
Torkkar
386 Comments
Truchinsky 19 Dec, 2024 @ 11:16am 
Hello, I want to make a geth mod for 1.5, can I use your weapon and workbench Sprites?
samcan244(73 61 6d) 11 Jun, 2024 @ 2:56pm 
did anyone ever make a patch for this in SOS2 to disable decompression etc...
Knight Dandelion 21 Apr, 2024 @ 11:49am 
Greetings, I love your mod, I consider it the best mod for the synthetic form of life. Thank you that you have updated it to version 1.4. However, I have a question, with the loss of internal organs (details), with irrevocable loss, I cannot restore these damage. I even tried to make the same internal parts of the body on the workbench, it does not help. Is this a bug? Or is it inexpensive? Can you make the internal parts of the body could be restored? It is too tedious to go into the developer’s regime each time, for the sake of restoring the forever lost internal organ.
matsgudmunds 19 Apr, 2024 @ 6:10am 
1.5
samcan244(73 61 6d) 14 Apr, 2024 @ 10:44am 
recreation is disabled and mood you cant disable as far as i am aware so if its being a pain just set +6 in difficulty
ジャッキー・ザ・トキ 14 Apr, 2024 @ 9:29am 
Hello, is it possible to turn off recreation and mood? I mean they are artificial.
node118 9 Apr, 2024 @ 9:58pm 
Heck yeah!!
satou tarou 27 Mar, 2024 @ 5:41am 
thank you!! 1,4 geth !!!
im so happy
samcan244(73 61 6d) 26 Mar, 2024 @ 12:20pm 
ayo nice to see sou back and yeah i feel ya. with it at least working theres probily people that use the mod that can help in some way with any remaining issues but end of the day its rimworld i am at least somewhat used to having stuff be broken hah