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Accusations like the ones you are making are potentially grounds for legal consequences that could deal reputation damage toward you and your team outside of the scope of Rimworld alone. I highly doubt Ludeon will do anything, but there's no reason to risk it out of frustration.
I get being upset, but remember to clarify your stance as opinion or suspicion, instead of trying to assert a factual basis, as one does not exist.
The devs kind of screwed us all on this one. Honestly, I don’t want to pay another almost 30 bucks for something I was already playing for years. Thank you, Kentington and Thain, for the amazing times and a great mod. Sorry they screwed you like this.
I hope that things work out for you SOS2 developers and players, since Thain seems to really care about the mod's community, and this is one of the crown jewels of Rimworld modding from what I've seen and heard so far. I look forward to learning more about this mod in the future when I get around to watching playthroughs of it and potentially playing it myself.
I'm not very good at expressing my love for SOS2 in English (I need a translator to follow everyone's chat (T_T)), but I hope SOS2 can stay with my save files all the way through version 1.6 and beyond.
Now with Odyssey, although I like the gameplay more just from preference, it can't replace the sheer wonder that is the unrestricted power of SOS2. It's the game taken to brand new limits, limits that feel just so natural and real.
Ship combat is too much of a deviation from the already extensive pawn combat for my tastes, but just for the spectacle of it all, I'd settle for any stumbly yet hearty combat system.
Odyssey never lets you get a taste of limitless power, it disguises itself as something just as fun on the surface level. In reality, it's less colonizing outer space and more of a quick way to move stuff around.
For a second, I had hoped that SOS2, or SOS3, would add that metaphorical heaven back.