RimWorld

RimWorld

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Save Our Ship 2
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
469.788 MB
9 Nov, 2019 @ 10:10pm
11 Jun @ 8:49pm
71 Change Notes ( view )

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Save Our Ship 2

Description




Save Our Ship 2 Overview

Save Our Ship 2 is an unofficial expansion for RimWorld. Build a liveable spaceship and continue your colonists' stories in orbit – engaging in ship-to-ship combat with pirates, searching derelicts for treasure, and perhaps even discovering a phenomenal cosmic secret or two! SOS2 includes two custom endings: build the Johnson-Tanaka drive to transport your colonists to a different rimworld for a New Game+ experience, or evolve one of your colonists to machine godhood using the Archotech Spore.

Newly upgraded with tons of new features and stability upgrades for 1.5 and beyond, SOS2.7 is the best version of Save Our Ship yet. SOS2 is being maintained by community volunteers with occasional updates by the original devs!

Non-Steam Link:
https://github.com/KentHaeger/SaveOurShip2



Installation Requirements

- Make sure Harmony is installed:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2009463077

- Make sure the Vehicle Framework is installed:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3014915404

Load Order:
Harmony
Core
[Any DLCs]
Vehicle Framework
Save Our Ship 2
[All Other Mods]




Build your own ships, or capture them from the enemy! Save your ship and load it too, on a new save!

To build a ship all you need to do is:
- Build an enclosed hull using Hull Walls.
- Fill that enclosed Hull with Hull Tiles.
- Use Airlocks to access the sealed space.
- You may then fill this space with ship parts, floors, vanilla walls, etc.



Pre-Flight Checklist:
- Build life support. One supports the entire ship.
- Use Ship Vents in place of Coolers and Heaters.
- Add a Pilot Console and assign a pawn as pilot.
- Build Sensors.
- Attach Engines to the outside of the ship.
- Fuel the engines.
- Select the pilot console to check for warnings and launch when ready!

After building enough engines, a pilot console or computer core, and basic sensors, your ship can lift off!



If you'd like Vanilla Expanded SOS2 textures shown here, get that addon:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2805433179

Heat, Weapons, and Shields


The Heat System in SOS2.7 has been completely overhauled for simplicity and better performance.

- Shields, Reactors, and Weapons all generate heat.
- Heat is piped via Thermal Conduits to Coolant Tanks.
- Build Heat Sinks with built-in radiators to dump heat to space.
- Purge heat via the Bridge or use Emergency Purge Ports with molten silver.

Ship to the Stars

Travel to a landed ship with a friendly AI!

Search at the Science Console to find the original starship wreck. Discover the Johnson-Tanaka Drive and embark on a long interstellar journey.

This is effectively a New Game Plus – Save your ship by firing the JT-Drive, and then exi to the main menu, start a New Game, load ship, Edit Scenario, and, load your ship, too!

This gif shows you how:



End Game Quest

With a ship AI active, follow mysterious psychic signals from an ancient archotech. Trace the signal to discover a final challenge and unlock the ultimate ending.



Shuttles (via Vehicle Framework) can now:
- Carry cargo
- Serve as fighters
- Be upgraded with weapons, shields, and engines

To start with a specific ship or station, go to:
*Scenario Editor > Edit Mode > Click on Random*
A list of ships will then appear. This works when loading saved ships too.

Mod Options
You can toggle features like:
- Ship physics
- Boarding party hard mode
- SOS2 Splash Screen

Find this under:
**Options → Mod Options → Save Our Ship 2**



Join our Discord:
https://discord.gg/GK7nqgu
Keep RimWorld & SOS2 talk in the #Save-Our-Ship channel.

Check out the Wiki (volunteers needed!):
https://sosv2.fandom.com/wiki/Save_Our_Ship_Wiki

Want to share your own ships?

Download the Save Our Ship 2 Creation Kit:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2105531392
It saves your ship as XML for easy upload.




Compatibility spreadsheet:
Google Sheets[docs.google.com]

Report issues in the comments or on Discord.




Developed by: Kentington and Thain
Latest update: https://github.com/Bqr1s

Testers: Dreamingofstarlight (Lunarium), I Forgot, Sym/Grimmy, Clever Ape, Dragoncri, Epoch_soc, Doubleface1369, Stylish, Splinter, TheGruntBox, Zeah, Svanovsky, Rappers101, Pikita, the pelusho, Destro, Djrvywfbjr

Submod Support: Ms Mommy Memer, I Forgot, Cruel Moose, thamuzz

Contributors: Boris, SonicTHI, Owlchemist, Oskar Potocki, Thamuzz1331, Trollam, K', Sarg, Karim, Saakra, Revolus, MatthewTeply, dkargin, HG, Morphium, Halno, Argón, DianaWinters, UrbanMonkey, M.A.G.Gen., Epicguru, sdanchenko, m00nl1ght-dev
Shipwrights: Oninnaise, VVither_Skeleton, (Insert Boi here), AlfadorZero, choppytehbear, Dammerung, Foxtrot, Inert, Jameson, Moonshine Dusk

OG Testing Squad: Buns Buns Cat, Phsarjk, i am has yes, Fuji, Reviire, Ian, Generic Scout, Waipa, Xanthos, BUTTERSKY, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, Shabm, Kasodus, melandor, Madman, Insert Witty Joke, Ifailatgaming, Capitão Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, Rage Nova, twsta, transcendant, thecaffiend, Manifold Paradox, WhiteGiverMa, Gago, Nerevarest



Licensed under Creative Commons BY-NC-SA 4.0
Popular Discussions View All (957)
83
2
17 hours ago
The RimWorld Odyssey DLC Discussion
Shero, The World Eater
2
21 Jul @ 9:40pm
Stop / abort shuttle interception?
Makujah
1
10 Jul @ 8:17pm
Cant find heat radiators for ships
Renzo
11,523 Comments
Datruekiwi 34 minutes ago 
@Thain

Accusations like the ones you are making are potentially grounds for legal consequences that could deal reputation damage toward you and your team outside of the scope of Rimworld alone. I highly doubt Ludeon will do anything, but there's no reason to risk it out of frustration.

I get being upset, but remember to clarify your stance as opinion or suspicion, instead of trying to assert a factual basis, as one does not exist.
Soarin 2 hours ago 
Waravan13, sos2 too hard a mod for you, kid.
Soarin 2 hours ago 
The Odyssey is bullshit for casual, SOS forever! Waiting for...
ParaDyce™ 5 hours ago 
Odyssey in no way looks a hundred times better, and lol, this “shit-covered mod” was so amazing the devs stole the idea and built it into the game to make money off it. :steammocking:

The devs kind of screwed us all on this one. Honestly, I don’t want to pay another almost 30 bucks for something I was already playing for years. Thank you, Kentington and Thain, for the amazing times and a great mod. Sorry they screwed you like this. :Crowned::WHII_Dominate:
Waravan13 7 hours ago 
oh my god did they screw you? biased rejection? oh my god what kind of napoleon manners are these?) odyssey looks 100 times better than your shit-covered mod calm down and accept it
Berzerkinblaze 7 hours ago 
I haven't had the chance to play SOS2 myself or even see much of its gameplay yet, but after reading through some of these comments, I just wanted to express my sympathies for the mess created by all of this. It really wouldn't have hurt Ludeon to approach yall and other space mod creators to collaborate on the Odyssey DLC in a mutually-beneficial way, and it would've been a cool thing to talk about after release. Not doing so was careless at best and immoral at worst, regardless of the legality.

I hope that things work out for you SOS2 developers and players, since Thain seems to really care about the mod's community, and this is one of the crown jewels of Rimworld modding from what I've seen and heard so far. I look forward to learning more about this mod in the future when I get around to watching playthroughs of it and potentially playing it myself.
isiarca 9 hours ago 
@科学家鹿国关先生: Just so you're aware, you can go back to previous versions of the game at any time. Follow this set of steps: steam library>rimworld>properties>betas, and then there's a dropdown menu that will initially read "none." This system also offers early access to new versions during the final stages of prerelease.
jrox8 9 hours ago 
Honestly if I can get the multithreading and other additions from 1.6 and SOS2 without Odyssey, I think RimWorld will be mostly complete. Extra biomes and world/caravan improvements are cool but they're nothing mods haven't already done.
SOS2 is one of my favorite mods. I started playing RimWorld at the end of version 1.4. Unfortunately, I only played it for less than two months when version 1.5 was updated. After that, I gave up on continuing to play RimWorld. I didn't come back to play RimWorld until SOS2 was updated to be compatible with version 1.5. In that save file, my colonists overcame various difficulties, and finally left aboard the spaceship from SOS2, carrying past regrets and hopes for the future.
I'm not very good at expressing my love for SOS2 in English (I need a translator to follow everyone's chat (T_T)), but I hope SOS2 can stay with my save files all the way through version 1.6 and beyond.
StockSounds 12 hours ago 
When I saw some people playing RimWorld on Youtube videos, I thought SOS2 was just part of the game. Regardless of whether or not it was, it filled me with wonder. I thought about how cool it would be to rank up into space.

Now with Odyssey, although I like the gameplay more just from preference, it can't replace the sheer wonder that is the unrestricted power of SOS2. It's the game taken to brand new limits, limits that feel just so natural and real.
Ship combat is too much of a deviation from the already extensive pawn combat for my tastes, but just for the spectacle of it all, I'd settle for any stumbly yet hearty combat system.

Odyssey never lets you get a taste of limitless power, it disguises itself as something just as fun on the surface level. In reality, it's less colonizing outer space and more of a quick way to move stuff around.

For a second, I had hoped that SOS2, or SOS3, would add that metaphorical heaven back.