Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I do experiment a lot to reduce drag. Actually, any open node or unmatched node in KSP will introduce a great amount of drag. Also, things like RV-105 RCS and extendable ladder are also pretty bad for aero.
However, I was not able to 100% maintain the look of your design which is a little drawback.
Brilliant spaceplane for interplanetary exploration!
You should started with 0 pitch until you reach 400m/s, then pitch up just a little.
To me 0 ~10 degree profile means you will gradually reach 10 degree at 20 000 m altitude. Not stay in 10 degree from the beginning.
Actually, if you are bad at control. you can just started with 1 degree pitch and hands free, the craft will reach 10~15 degree pitch eventually.