Kerbal Space Program

Kerbal Space Program

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DeltaTraveller (SSTO)
   
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Craft
Craft Type: Plane, Robotics
File Size
Posted
309.354 KB
1 Aug, 2019 @ 7:21pm
1 Change Note ( view )

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DeltaTraveller (SSTO)

Description
Inspired by Juggernoob's ESN-98 ATLAS, I present to you the "Delta Traveller"!!!

My principle of design is "Functionality, Good-looking, Foolproof & Simple".

This ship loaded up with all possible scientific equipment(including deploy equipment) and a Rover(2 seats) for you to carry them around. By largely optimize its aerodynamic performance, it has 3000m/s DV after reaching LKO. Which can take you to Jool system without any slingshot.
It is extremely sturdy and maneuverable. To reach orbit, simply follow 0~10 degree ascending profile and you will be good. Just be sure you reach 400m/s before leaving sea-level.

To deploy the rover, you need to first detach a "Clamp-O-Tron Docking Port Jr" hidden inside the cargo bay and then gentle lower the robotic arm.

Complete Profile:
Crew capacity👨‍🚀: 6
DV🚀: 3000+m/s @ LKO
Mining⛽: 1*MinilSRU + 1*Drill-O-Matic Junior
Electricity⚡: 6*RTG + 2*Fuel Cell Array
Rover🚜: one 2 seats rover
Port🔌: 1*Mk2 Clamp-O-Tron
Communication📞: 1*Communotron 16-S + 1*Communotron 88-88
RCS: all direction (95 Monopropellant)
Science🛰:
| SC-9001 Science Jr.
| Mystery Goo™ Containment Unit
| Double-C Seismic Accelerometer
| PresMat Barometer
| GRAVMAX Negative Gravioli Detector
| 2HOT Thermometer
| Atmospheric Fluid Spectro-Variometer
| All deploy experiments
| SPRT Medium Scanning Arm
Utility⚙: 1*Surface Scanning Module, 5* Mk2-R Radial-Mount Parachute,

This craft is capable of landing following celestial body and get back.
Easy (direct trip):
| Mun
| Minmus
| Gilly
| Duna (use parachute for landing)
| Ike
| Pol
| Bop
| Dres
| Laythe
Hard (require slingshot or mining):
**Note: due to Nerv's poor TWR, you may need some oxidizer for landing
| Eeloo
| Moho
| Vall
Only theoretical possibility:
| Tylo
Theoretical impossible:
| Eve


Check out this video for how to fly with DeltaTraveller:
https://youtu.be/TOVhp_rv7No
6 Comments
kato 2 May, 2024 @ 1:45pm 
COOL SSTO!!
Juggernoob 7 Aug, 2019 @ 12:23am 
Great to know! I only learned some of these after finishing the original design, I'll take better care of aerodynamic drag in my future builds, thank you!
yku12  [author] 6 Aug, 2019 @ 3:48am 
@Juggemoob, wow, never expect the original designer will notice this.
I do experiment a lot to reduce drag. Actually, any open node or unmatched node in KSP will introduce a great amount of drag. Also, things like RV-105 RCS and extendable ladder are also pretty bad for aero.
However, I was not able to 100% maintain the look of your design which is a little drawback.
Juggernoob 6 Aug, 2019 @ 12:51am 
赞美!飞行性能很棒,顺利入轨并返回。暂时没离开坎星轨道,但看到核推的推重比足够降落在很多小天体上了,想必用来探索是极好的。尾部减阻的方法也很有意思,我那设计再入之后阻力大如狗...感谢分享!

Brilliant spaceplane for interplanetary exploration!
yku12  [author] 4 Aug, 2019 @ 6:14pm 
Hi, walrus of war.
You should started with 0 pitch until you reach 400m/s, then pitch up just a little.
To me 0 ~10 degree profile means you will gradually reach 10 degree at 20 000 m altitude. Not stay in 10 degree from the beginning.

Actually, if you are bad at control. you can just started with 1 degree pitch and hands free, the craft will reach 10~15 degree pitch eventually.
Chooby 4 Aug, 2019 @ 6:07pm 
I can't get to orbit following a 10 degree ascending profile. Eventually I start slowing down