XCOM 2
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[WOTC] Request Evac
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2 Aug, 2019 @ 4:21pm
27 Aug, 2024 @ 1:39pm
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[WOTC] Request Evac

Description
Description

The ability to place the evac zone has been modified. No longer will you be able to place the evac zone wherever you want. No longer will it appear immediately either.
You will now request an evac, then Firebrand will place the evac zone when she is ready.

Changes

By default, requesting an evac will break concealment. Firebrand will need at least 2 turns to find a location. A flare will show where the evac zone will spawn.
The evac zone will remain active for 3 turns.

All can be changed in the config folder in XComRequestEvac.ini

Notes

Do not use this mod if you're using the Tutorial. You won't be able to place the evac because it is modifying the Place Evac ability.

Credits

Thanks to Maluco Marinero and his Delayed Evac mod from where I took most of the code regarding delaying the time for the evac to spawn.
Thanks to Pavonis Interactive, tracktwo, Amineri for their implementation.
Thanks to Astral Descend for his help on finding how the missions handled evac spawn.
Thanks to Iridar for the latest update improvements.

Troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

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94 Comments
Boundir  [author] 15 Jun, 2024 @ 1:59am 
I don't know of that mod but doubt it's related. Try to follow mod troubleshooting: https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Killerkitty641 14 Jun, 2024 @ 9:20am 
Heya, also having a possible conflict with this mod and Operation KIO (from the mod SurviveXturns) where it seems to crash the game at the end of the operation. I'm not sure why because I'm fairly sure I ran them together before.

Any console commands I can use to bypass it?
Boundir  [author] 10 Apr, 2024 @ 9:30am 
Right I can see why since it removes existing evac points. I will have to think of a fix but I'm currently not able to run the game so it might take a while unfortunately.
Talon 26 Mar, 2024 @ 3:09pm 
This mod worked flawlessly for me for years. IDK if this is caused by this mod, or if its a conflict, since I have nearly 1k mods installed.

On the Blacksite mission, I had a couple soldiers go down early. I called in Evac before picking up the vial, and sent the injured and downed soldiers to evac to get them out of there. However, next turn I picked up the vial, and the evac zone suddenly moved halfway across the map, but it still had a "3 turns left" countdown. I couldn't get all of my soldiers out before it happened, and now 3 of my soldiers are trapped in the Blacksite mission, with evac already gone, no way to end the mission since reinforcements keep coming, and the "Request Evac" button is greyed out. THere's a symbol on bare ground that says "go here for evac" but there's no blue flares around it and there's no option to evac there.
Just wondering if there's a fix
Astaroth 4 Jul, 2023 @ 6:57am 
nice
Boundir  [author] 4 Jul, 2023 @ 1:04am 
Iridar sent a PR with a fix so hopefully I have time in the next few days so I can push the update 👀
El Tiqui-Tiqui 27 Jun, 2023 @ 8:08am 
I'm having same issues as Astaroth. The first evac works fine, but if you request a second evac in the mission, the timer gets stuck at 2 and the evac never comes, leaving you stuck in the mission if you reload the game the timer is gone and it shows the evac, but it doesn't give you the option to evac once you're on the location.
Astaroth 30 May, 2023 @ 11:45am 
I also just found my units stranded after the 2nd evac never came, stuck on 2 turns.

In the meantime for anyone who can't evac their units there's the console command "endbattle" which ends the mission
Darkling 19 May, 2023 @ 11:49pm 
Agreed - that would be a wonderful addition!
ZJwh5S 18 May, 2023 @ 11:43am 
@Boundir

Thanks!B