XCOM 2
[WOTC] Request Evac
Showing 1-8 of 8 entries
Update: 27 Aug, 2024 @ 1:39pm

Fixes issue with Mission Overhaul: Core where requested evac made the mission placed evac zone disappear.

Update: 24 Aug, 2023 @ 6:22am

Fix bug where only the first Evac would work (courtesy of Iridar)

Update: 19 Mar, 2023 @ 8:01am

Fox Update (courtesy of Iridar):

- Adds Russian localization.
- Request Evac ability will be put it on cooldown upon activation until Skyranger arrives and leaves.
- Maximum range between squad and randomly selected evac location reduced from 20 tiles to 10.
- The delay before evac arrives is no longer random by default, and equals 2 turns.
- Improves stability, compatibility and performances.

Update: 12 Dec, 2019 @ 5:52am

Added AlwaysOrientAlongLOP flag, default to false.
If true, will always strongly orient evac location towards the line of play.

Update: 13 Oct, 2019 @ 3:53pm

Removed debug logs.

Update: 29 Aug, 2019 @ 9:30am

  • Change how we search for an evac location.
  • Display the time remaining for the evac zone to appear. (Thanks to LW implementation)
  • Display the time remaining for the evac zone to disappear.
  • Now use LW assets (flare, Firebrand dialogues)

Update: 9 Aug, 2019 @ 5:46am

  • Added TurnsBeforeEvacExpires: Evac zone will disapear after X turns - default 3 (Iridar's idea)
  • Added DisplayFlareBeforeEvacSpawn: If set to true a flare will mark the area where you will be able to evac one turn later. (MrMister's idea)

Update: 2 Aug, 2019 @ 4:21pm

Initial release.