Arma 3
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Pike Mini Missiles
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Data Type: Mod
Mod Type: Weapon
File Size
Posted
Updated
14.806 KB
3 Aug, 2019 @ 10:32pm
4 Aug, 2019 @ 9:50pm
2 Change Notes ( view )

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Pike Mini Missiles

Description
The Pike is a laser-guided 40mm missile designed by Raytheon to be fired from 40mm grenade launchers to provide a lightweight precision fire capability to an infantry squad. However due to engine limitations, I adapted the concept of a lightweight precision weapon to be used in a lightweight AT launcher. In other words, I copied the functionality of the Pike missiles into a system that Arma can use more easily.

naPalm has made a version of these missiles compatible with 40mm grenade launchers and does not require ace, but I'll still be keeping this mod up and hopefully working in case people like having the MAAWS-launched missiles and the ability to use Ace laser codes.
Download his version here: Pike Mini Missiles V2

What I've added:
Pike MiniMissile - Lock-On After Launch HE missile with Semi-Active Laser Homing guidance
Pike MiniMissileAT - a fictional slightly heavier version of the above missile with a HEAT warhead with the power approximate to the vanilla RPG-7 warhead
Pike MiniMissileSACLOS - Slightly more powerful HE version but uses a SACLOS guidance system instead of SALH that better emulates the real Pike's self-designation ability
Pike MiniMissileATSACLOS - Slightly more powerful HEAT version with SACLOS guidance

The HE missiles have an effective blast radius of about 10 meters while the HEAT missiles only have an effective radius of 4-5 meters.

All missiles are firable from the MAAWS Mk4 launchers but I recommend only using the Mod 1 variant for the SACLOS missiles due to the reticle.

Requirements:
ace_missileguidance for the LOAL & SALH function (If you don't load this, the SACLOS versions should still work)
You can also simply delete every ace pbo and bisign file except for ace_common, ace_laser, and ace_missileguidance to remove ace's other features and still use this mod's laser-guide missiles.

How to use:

SALH versions - Simply use a laser designator to designate a target and then fire a missile in the general direction of the target. Usually if you fire at an angle of 10 to 20 degrees above the ground works best. The missile will fly straight to the target once it acquires the laser. Self-designation is possible, but I do not recommend it especially for targets under 1000 meters. Keep in mind that the seeker only has a range of 2000 meters. The launcher does not require a line of sight to the target. The seeker will only follow lasers coded to the default of 1111, so be sure to account for that if there's any other active laser designators in the area. These missiles have a habit of being launched with a great amount of dispersion, but the seeker's wide field of view means that it shouldn't be much of a problem.

SACLOS versions - Simply point the launcher at the target and the missile will follow your crosshair, however I do not recommend using this for short-range (<500m) due to the MAAWS's recoil. I highly recommend having a line of sight to the target from the launcher.

Feel free to modify or use this pbo in any modpack or addon of your own as long as I'm credited somewhere on there.

A config file with the non-functional grenade launcher magazines is included; experiment with them if you wish.

Feel free to leave comments with suggestions or bug reporting.
46 Comments
ahjb2008 6 Feb, 2021 @ 11:51am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Lindsey 22 Dec, 2020 @ 11:02am 
okay. Thank you again for the awesome mod and walking me through this.
WraithWyvern  [author] 21 Dec, 2020 @ 4:31pm 
No, bin is just a form of file compression/binarization
Lindsey 21 Dec, 2020 @ 3:20pm 
So it doesn't have to be a bin file like you had it then?
Lindsey 21 Dec, 2020 @ 3:18pm 
I see thank you!!
WraithWyvern  [author] 21 Dec, 2020 @ 1:14pm 
@Amber Worden use BankRev to unpack my .pbo and then edit the config.cpp to use whatever parameters you desire. Once you are done, you use addon builder to convert the config file back into a .pbo so that Arma's engine can read it.
Lindsey 21 Dec, 2020 @ 12:10pm 
So I have Fumbled my way through this, however I don't know who to recreate a bin
Lindsey 21 Dec, 2020 @ 10:32am 
Awesome, I have arma3 tools, I'm just not sure what I'm looking at I see there is a 'bin' file don't exactly know how to open that. Should say I don't know what program under Arma3 Tools to use to open that (sorry going in 3 different directions at once here)
WraithWyvern  [author] 21 Dec, 2020 @ 2:49am 
@Amber Worden Buildings in ArmA require pure explosive power to bring down and since the Pike *Mini* Missiles weigh like 5 pounds they aren't very powerfully realistically. If I did add a building-killing variant, it would really just end up being heavy enough to be a regular missile. In any case, the included config file that exists outside the .pbo has no effect on the game, in fact you could probably delete it from your computer without harming anything. I only included it as impetus for others to make a true 40mm Grenade Launcher version like NaPalm already did. You are totally free to extract the .pbo of my mod using Arma tools, edit whatever parameters you wish by using notepad on the config file *extracted from the .pbo*, and redistribute it on workshop but I ask that you please credit me in your mod description. If you already have Arma Tools downloaded you can do all of that within like 15-20 minutes. I'd be glad to help if you have any trouble with that..
Lindsey 21 Dec, 2020 @ 2:21am 
This Config File you left for us, which is great. Does the Mod read from that or I guess I don't know where to place