Garry's Mod

Garry's Mod

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Melee Arts 2½
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
217.858 MB
4 Aug, 2019 @ 7:18pm
12 Jul @ 12:20am
11 Change Notes ( view )

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Melee Arts 2½

Description
MA2 Revamp:
  • Weapon base code rewritten, cleaned up, and has most of the jank removed
  • Hits are now delayed and properly synced to animation
  • The charging UI is an actual HUD element now
  • Removed throwing weapons, gun, and knight armor
  • Bleeding no longer stacks and instead resets duration on hit
  • Better hit and block feedback on melee weapons, nicer effects and sounds
  • Better stun feedback
  • "Shove parry" removed, was not a focus in this melee system

Please report any bugs in the revamp!


If war is art, then let these weapons be your brush!

Melee Arts 2 is a PVP based addon that adds a complex melee fighting system.

Get up close and tango with your enemy! Melee Arts requires you to clash weapons and counter various moves.

Best paired with a blood texture overhaul addon.

Features:

-Weapons are separated into classes:
  • Blades: Blades cause bleeding on hit. Higher severity increases the bleed damage
  • Bludgeons: Bludgeons can disarm opponents (Only applicable to MA2 weapons). Higher severity increases the disarm chance
  • Axes: Axes apply a debuff to targets, making them take more damage on the next hit. Higher severity increases the modifier
  • Spears: Spears have longer range, and can pierce through blocks resulting in a shorter stun duration and more damage
  • Quarterstaffs: Staffs start slow but increase in attack rate and charge speed with each hit. Combo reset on miss or holster

-The Culling inspired melee system

-Melee weapons are throwable

How to Use:

These melee weapons revolve around attacking, shoving, and guarding.
  • Attacking beats Shoving.
  • Shoving beats Blocking.
  • Blocking beats Attacking.

Being shoved while blocking/Attacking a blocking enemy will stun you, leaving you open to an attack. You are more vulnerable to attacks while shoving.

Charge your attack to deal more damage.

WALK key will allow you to throw your weapon. Charge for more damage.

BLOCK while charging to cancel charging attacks.

Backstabbing an enemy will deal extra damage.

Hitting metal objects will temporarily stun you.

Credits:
None of the models, materials, viewmodels, etc. were made by me. I only did the coding.

  • Clavus for SWEP Construction Kit
  • TFA for various weapon viewmodels
  • Dark Souls for weapon models
  • HITMAN for weapon models
  • The 23th Doctor for weapon models
  • dickmosi for weapon models
  • Sirgibsalot for weapon models
  • Peanut Arbuckle for weapon models
  • Robeth for weapon models
  • cassius for weapon models
  • Yakuza Merkitzi for weapon models
Popular Discussions View All (17)
185
29 Jul @ 3:51pm
PINNED: Report bugs here
namje
44
24 Dec, 2022 @ 1:24am
PINNED: Balancing
namje
8
23 Feb, 2020 @ 8:19pm
How to fight against the bots?
Creedmoor
1,326 Comments
Patrick the Legendary 20 hours ago 
melee combos for real?
namje  [author] 30 Jul @ 2:52pm 
they all should be handled in the settings menu, but you can just extract the addon to see them all
idiot with skill issue 29 Jul @ 3:24am 
is there a list of cvars
drain damage 26 Jul @ 1:43pm 
yo the bots are A posing what do i do
Mevikos 26 Jul @ 4:13am 
Imagine how this would look with tboi skins
can you make the hits based on hitgroup? or add a config menu that supports it?
namje  [author] 22 Jul @ 9:34pm 
the bots are in entities. They are very old and outdated code so they may not work properly. I'm not supporting them
Shadow 22 Jul @ 9:08pm 
where to spawn bots or such to test?
namje  [author] 20 Jul @ 1:26pm 
pistols and explosives were buggy and not all that related or useful. the armor took up too much filesize for being a gimmick. I don't plan on making DLC, though the framework is simple to use to make your own MA2 melee weapons.
Demonwin 20 Jul @ 1:03am 
Hey, the mod is great, one of the best (if not the best) melee weapon mods, but why remove things like the pistol, explosives, and especially the armor?
Leaving that aside, do you plan to add more melee weapons or create others as "DLC" (meaning, ones that aren't in the mod but require it to work, like a vj/Drgbase nextbot), or are these all there will be?