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respect for supporting this for this long
-Option to use generic hit effects (BloodImpact)
-Option to disable bleeding decals
-Animation improvements
-Code optimization
-Better guarding feedback
-Hits are now delayed for better hit feedback
Report bugs if new ones pop up! Seemed okay in multiplayer testing
ave maria o7
-Stun/hit fx improved
-New staff combo ui (toggleable)
-Staffs now reset combo on being blocked
-Weapons made faster across the board
-Reduced file size
-Hitting a wall with a charged attack will now stun you
This will probably be the last of new changes, anything else will be bug fixes or small improvements.
The weapon base has been cleaned up, some weapons were changed, throwables + the gun were removed, and a couple more things. It should be compatible with any MA2 weapons, but report any new bugs if they appear.
1. GetNWBool - [C]:-1
2. Holster - lua/weapons/dangumeleebase/shared.lua:1667
3. unknown - lua/weapons/dangumeleebase/shared.lua:1698
i tells me this is creating errors.its kinda annoying can you try fixing that?