Garry's Mod

Garry's Mod

Melee Arts 2
1,306 Comments
namje  [author] 22 hours ago 
@pyro gaming Use your WALK key, it probably needs to be binded in settings
pyro gaming 23 hours ago 
how do i throw
bre 12 Jul @ 1:22pm 
feels so much better with the hit delay, thanks so much
respect for supporting this for this long
Gensubaru 12 Jul @ 8:17am 
I hope this is a bait comment
Rubick Nerbade 12 Jul @ 8:01am 
bruh, bro really delete one of the best weapons, its pistol, now pistol cant shoot
Mannytko 12 Jul @ 6:13am 
Yay finally revamped:steamhappy:
i got what i wanted :D
namje  [author] 12 Jul @ 12:18am 
This will probably be the actual last update, as I consider the mod finished.
namje  [author] 12 Jul @ 12:17am 
New update pushed:
-Option to use generic hit effects (BloodImpact)
-Option to disable bleeding decals
-Animation improvements
-Code optimization
-Better guarding feedback
-Hits are now delayed for better hit feedback

Report bugs if new ones pop up! Seemed okay in multiplayer testing
Gensubaru 11 Jul @ 8:04pm 
I swear I'm gonna kill you with your own mod, omg
namje  [author] 11 Jul @ 6:34pm 
Okay, hit sync will be released in the next update, though its purpose is mostly just for better hit feedback rather than balancing "slower weapons" since attack charging is the intended balance for those.
namje  [author] 11 Jul @ 3:26pm 
Ill look into adding it. It would make some weapons worse than others honestly, but theres probably a way to make them usable
oinko sploinko 11 Jul @ 3:11pm 
yeah proper hit sync is a must before this mod is finished.
bre 11 Jul @ 3:36am 
last update rip, was hoping this would eventually get proper hit delay so that hits would match the animations

ave maria o7
Purple 11 Jul @ 2:47am 
YEAHHHH THIS MOD IS STILL ALIVE
namje  [author] 11 Jul @ 2:23am 
Also, brickadia's early access drops today, that game's the most goated sandbox ive seen so yall gotta check it out
namje  [author] 11 Jul @ 1:57am 
Counterattack/stun effects have been fixed, sorry for the wait
namje  [author] 10 Jul @ 8:49pm 
Accidentally added a game requirement texture. I will fix it in a bit.
牛栏山辉夜 10 Jul @ 8:47pm 
In fact, in my opinion, they are purple-black squares
namje  [author] 10 Jul @ 8:46pm 
The effect was minimized. Is it too unreadable now?
牛栏山辉夜 10 Jul @ 8:40pm 
The particle effect of the counterattack spark during defense is lost
namje  [author] 10 Jul @ 6:07pm 
New update pushed:
-Stun/hit fx improved
-New staff combo ui (toggleable)
-Staffs now reset combo on being blocked
-Weapons made faster across the board
-Reduced file size
-Hitting a wall with a charged attack will now stun you:steamfacepalm:

This will probably be the last of new changes, anything else will be bug fixes or small improvements.
Tough Stuff 10 Jul @ 5:52pm 
the gun and throwables will be missed, but overall this update is rad :steamhappy:
a straight white male 10 Jul @ 1:02pm 
the hitman bat is so utterly based my god
Alejolanz 10 Jul @ 12:17pm 
LETS GO!!! Namje coming in clutch o7
Xtract 31.4 9 Jul @ 3:49pm 
Holy shit peak
RANDALF 9 Jul @ 9:04am 
It's a pity there's no armor that makes you bigger and gives you durability
screwdriver lobotomy 9 Jul @ 7:56am 
yippee
namje  [author] 9 Jul @ 4:00am 
Also should probably be better optimised for servers.
namje  [author] 9 Jul @ 3:58am 
Melee Arts 2 revamp is here :2016popsicle:
The weapon base has been cleaned up, some weapons were changed, throwables + the gun were removed, and a couple more things. It should be compatible with any MA2 weapons, but report any new bugs if they appear.
namje  [author] 7 Jul @ 8:38pm 
its just a quick rewrite for this addon, there's too much messy code so im fixing up the primary problems
Gensubaru 7 Jul @ 5:07pm 
Would that just be Melee Arts 3? Or just a MA2 Rewrite lole
namje  [author] 7 Jul @ 4:38pm 
Code rewrite coming in a few days, plus nicer effects. Throwables are going to be removed, and I would remove the npcs as well but people seem to enjoy them so they're being left as is
baernay 3 Jul @ 9:09am 
just become a ninja bro
jake slime 28 Jun @ 8:10am 
Toggling weapon throwing doesn't actually change anything even after server restart
SilentVenger 26 Jun @ 4:53pm 
I'm having the same issue as 3hunnak except I play singleplayer
Timemanner 22 Jun @ 9:00pm 
yes
3hunnak_ 17 Jun @ 6:59am 
Also this error pops up when someone next to you leaves the server.
namje  [author] 16 Jun @ 11:55am 
Alright, i'll look and see what I can do, though im busy; if you dont see an update in like a few days i'd just suggest dropping this addon and implementing regular gmod fists for your server
3hunnak_ 16 Jun @ 2:06am 
Nah. I'm not removing it at all. I just gave fists as a default weapon on the DarkRP server, and that error occurs every time you join the game.
namje  [author] 15 Jun @ 12:59pm 
Does the error only occur when removing it from your inventory?
3hunnak_ 15 Jun @ 3:42am 
Have you looked into it?
3hunnak_ 3 Jun @ 10:27pm 
[Melee Arts 2] lua/weapons/dangumeleebase/shared.lua:1667: Tried to use a NULL entity!
1. GetNWBool - [C]:-1
2. Holster - lua/weapons/dangumeleebase/shared.lua:1667
3. unknown - lua/weapons/dangumeleebase/shared.lua:1698
namje  [author] 1 Jun @ 5:09am 
Send the error and I'll look into it
3hunnak_ 31 May @ 10:48pm 
Errors too.
soopah merryio 14 May @ 6:15am 
when i remove the weapon from my inventory using the vj base settings
i tells me this is creating errors.its kinda annoying can you try fixing that?
Zafkiel 26 Apr @ 12:40pm 
Alright, thanks.
namje  [author] 26 Apr @ 12:34pm 
@Zafkiel No, it was hardcoded in this addon iirc. You can edit it to remove it though, it shouldn't be hard. I think I was using SetMaxClientSpeed for the speed adjustments.
Zafkiel 26 Apr @ 8:55am 
Is there a way to get rid of the movement speed adjustments on the weapons? It causes issues in some gamemodes.
NIKON 12 Apr @ 10:14pm 
how do i even summon bots?