Stellaris

Stellaris

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Helixs Custom Systems Pack
   
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5 Aug, 2019 @ 8:26am
9 Aug, 2019 @ 2:06pm
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Helixs Custom Systems Pack

Description
Introduction
Welcome to Helix's Custom Systems Pack, a pack that will (eventually) be a collection of multiple, unique, mainly lore based starting systems!
List of current systems:
UNEC Sol System: A system that is essentially a modified Sol system from the base game. Uses an eco-arcology from the relevant mod in order to allow the spawning on a unique Ecumenopolis world. Resources have been modified in the system to allow for a slower start in resources but a larger jump once technology has begun advancing in your game.
Kelbrid Core "Mainframe": A system designed for the player-made empire of the Kelbrid Core, an industrial based machine empire from a long forgotten past. Features machine worlds amongst other benefits such as planetary modifiers specifically hand-picked for each planet.
Trebia - The Home System of the Turians (Mass Effect): The home system of the Turians from mass effect, put together in Stellaris for your own use! I've attempted to craft it relatively accurate to the lore as you see it in games. Works great with other mass effect style mods!

Future Plans
- A list of different arcology starts each with custom systems and possibly neighbouring systems.
- Neighbouring systems prebuilt for currently existing custom systems in the mod.
- More systems! Possibly from different fictions such as star wars or more mass effect. Halo maybe?
19 Comments
kran 23 Dec, 2021 @ 1:55pm 
Mod now appears to make some stars scaling off, it seems completely random, one star system will be completely normal, then the next will have a cluster fuck of 3 gigantic balls of doom inside each other encompassing the entire system kek
pie_of_doom_2000 29 Apr, 2021 @ 2:44pm 
Also may want to consider having Venues and Mars be colonized to help with the resource load.
pie_of_doom_2000 29 Apr, 2021 @ 2:41pm 
Planetary Diversity now has a capital Arcologie so instead of the eco can you make it a capital one?
Double Helix  [author] 26 Apr, 2021 @ 4:44pm 
If i can find the original files i'll have a look into it, haven't done anything with it since the yonder ago mod upload changes lol
fyrvex 26 Apr, 2021 @ 4:42pm 
can we get 2.9 update pls
pie_of_doom_2000 26 Apr, 2021 @ 3:37pm 
Can we have an update for 3.0*
Octavian Erebus 10 Nov, 2019 @ 1:52pm 
looking foward to seeing Reach on here
Ulthar 11 Aug, 2019 @ 2:49pm 
can you make a vanilla version without eveything else?
Double Helix  [author] 11 Aug, 2019 @ 5:57am 
I'll certainly look into adding all of these suggestions!
thewanderingshaman 11 Aug, 2019 @ 5:46am 
Could you please include the FS-176 system from Metroid? it should include the following planets: Bilium (gas giant closest to the sun with 3 moons), Oormine II (Toxic world due to its nuclear dust storms with one moon), Twin Tabula (no moons, any colonists will risk catching a disease), Tallon IV (arid world, colonisable but with dangerous wildlife and perhaps an event chain relating to Phazon [if it can be coded in]) and Zebes (similar to Tallon IV but without the Phazon event chain)

Information can be found here: https://metroid.fandom.com/wiki/FS-176