Arma 3
44 ratings
(SP) Seasick
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Water
File Size
Posted
Updated
148.848 KB
1 Oct, 2013 @ 7:16am
16 Oct, 2013 @ 2:56am
5 Change Notes ( view )

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(SP) Seasick

Description
SP Seasick v1.03

A Single Player Multi-Team Sea/Underwater/Land Operation with some custom features.

You can switch between three teams: commanding speedboats, a team of divers and a recon team, all together on the special operation speedboat. The boat can drop an anchor, so you can switch to the diver team and so on...

Good luck and read the briefing details for instructions!

My first published mission! Comments are welcome!
21 Comments
Hack Blowfist  [author] 8 Oct, 2020 @ 3:59am 
@Mallekip: Sure! Feel free to create something coop of it! Give me a link, if finished! :)
Mallekip 6 Oct, 2020 @ 11:19pm 
Hi sir.

I assume after 7 years, that you have moved on with your life and have nothing to do with Arma (or even videogames). But I still found this mission to be amazing. Would you mind if I modified it for cooperative play and credited you for all the hard work?
bboy 17 Oct, 2018 @ 11:13am 
Really good mission! Finaly something diferent! Thank you for this one!
CHINOX 7 May, 2015 @ 3:21am 
Very nice mission mate ! Keep tehm coming !
Cheers
FlashPoint 11 Jul, 2014 @ 4:26am 
nice mission but when I switch between team leaders and switch back all of my units disband from that leader! is it new arma bug? or maybe you should fix it, thanks anyway.
Hack Blowfist  [author] 19 Mar, 2014 @ 9:08am 
divers with grenades??? :D sorry for that, but i'm not on arma atm. maybe ki has changed in arma and results in strange behaviour. i had teamswitch-problems before, but in 90% testing it worked. arma ki: sometimes cool, sometimes idiotic!
Kozak 18 Mar, 2014 @ 2:03pm 
Very atmospheric. Couple of issues I had: 1.There's no possibility to push the boat, can it be added? 2.Enemy divers were throwing grenades at me :) 3.Recon team leader got detached from the group upon teamswitching after landing
Hack Blowfist  [author] 7 Jan, 2014 @ 12:43pm 
@sting: just type the depth into the "height-field" (hope thats right. i'm not in arma at the moment) of the object-settings-windows. i.e. "-80", if this is the depth of the ground.
Cryptic 7 Jan, 2014 @ 12:29pm 
how did you get the wrecks to be underwater? when i put a submerged wreck it sits on top of the water
Hack Blowfist  [author] 1 Nov, 2013 @ 1:18am 
@karel: thanks for the nice words! i have tested the ending endless times, because of ki-probs. i scripted the heli and it worked perfekt in all my tests. i will doublecheck, when i have some time again.