Arma 3
(SP) Seasick
21 Comments
Hack Blowfist  [author] 8 Oct, 2020 @ 3:59am 
@Mallekip: Sure! Feel free to create something coop of it! Give me a link, if finished! :)
Mallekip 6 Oct, 2020 @ 11:19pm 
Hi sir.

I assume after 7 years, that you have moved on with your life and have nothing to do with Arma (or even videogames). But I still found this mission to be amazing. Would you mind if I modified it for cooperative play and credited you for all the hard work?
bboy 17 Oct, 2018 @ 11:13am 
Really good mission! Finaly something diferent! Thank you for this one!
CHINOX 7 May, 2015 @ 3:21am 
Very nice mission mate ! Keep tehm coming !
Cheers
FlashPoint 11 Jul, 2014 @ 4:26am 
nice mission but when I switch between team leaders and switch back all of my units disband from that leader! is it new arma bug? or maybe you should fix it, thanks anyway.
Hack Blowfist  [author] 19 Mar, 2014 @ 9:08am 
divers with grenades??? :D sorry for that, but i'm not on arma atm. maybe ki has changed in arma and results in strange behaviour. i had teamswitch-problems before, but in 90% testing it worked. arma ki: sometimes cool, sometimes idiotic!
Kozak 18 Mar, 2014 @ 2:03pm 
Very atmospheric. Couple of issues I had: 1.There's no possibility to push the boat, can it be added? 2.Enemy divers were throwing grenades at me :) 3.Recon team leader got detached from the group upon teamswitching after landing
Hack Blowfist  [author] 7 Jan, 2014 @ 12:43pm 
@sting: just type the depth into the "height-field" (hope thats right. i'm not in arma at the moment) of the object-settings-windows. i.e. "-80", if this is the depth of the ground.
Cryptic 7 Jan, 2014 @ 12:29pm 
how did you get the wrecks to be underwater? when i put a submerged wreck it sits on top of the water
Hack Blowfist  [author] 1 Nov, 2013 @ 1:18am 
@karel: thanks for the nice words! i have tested the ending endless times, because of ki-probs. i scripted the heli and it worked perfekt in all my tests. i will doublecheck, when i have some time again.
KarelMoricky 1 Nov, 2013 @ 1:07am 
Your scenario has great atmoshphere - approaching the wreck area and engaging in sea combat was really tense, the same as diving op. I liked the use of custom lights and compositions.

However, I was unable to finish the mission, because evac heli sent to extract captured pilots didn't land.
H.o.p 17 Oct, 2013 @ 10:14am 
I've been waiting for a good marine based mission. It isn't good one though... it's great one!
siggmur 15 Oct, 2013 @ 10:42am 
Yes, great mission! However, I would like to exfil also :)
Lev 15 Oct, 2013 @ 1:39am 
Great mission. Consider adding the crew of your own boat to be under the command of the driver so you can order them to hold fire and such.
Hack Blowfist  [author] 13 Oct, 2013 @ 5:33pm 
thanks for comments! yes, it's bit short. I'm still learning before i will do bigger things. :)
Potifer 13 Oct, 2013 @ 1:15pm 
Completed the mission tonight. Really enjoyed it but just wished it was a little longer. Looking forward to your next creation.
dexnom_ᛒᛏᛃᚾᚹᚾ 13 Oct, 2013 @ 8:32am 
great mission!
Hack Blowfist  [author] 12 Oct, 2013 @ 6:43pm 
thanks guys! soon i will post a small update. i'm not so lucky with KI behaviour, so i tweaked some scripts.
Potifer 12 Oct, 2013 @ 11:48am 
Seriously good mission. One of the best on the Workshop.
_Hylax 8 Oct, 2013 @ 7:06am 
Best User-created mission i played so far!
Dont want to spoiler too much, so thats all i can say ;)
Hack Blowfist  [author] 1 Oct, 2013 @ 9:30am 
v1.01: fixed missing lights after savegame reload.