Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
2.774 KB
7 Aug, 2019 @ 6:28am
7 Aug, 2019 @ 6:51am
2 Change Notes ( view )

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EmbarkEarly

In 1 collection by Sechael
Sechael's Multiplayer Civ 6 Mod-Collection
32 items
Description
Enables units to embark with Sailing, rather than with shipbuilding.My original goal was to only let the scout, settler and builder embark early, but this isn't possible.
7 Comments
job_locater 3 Nov, 2021 @ 4:16am 
Good mod
Magic Cuboid 30 Aug, 2019 @ 7:49am 
I love the name of this mod and the thumbnail lol. Nice work/sense of humor
Junky 13 Aug, 2019 @ 10:39am 
@Sechael: You can download my mod, if you want and look into the code. Perhaps it could be helpful.
Sechael  [author] 13 Aug, 2019 @ 7:33am 
Thanks Dusk Shadow, i will loook into this.
@Junky yeah, if i have time for it.
Junky 10 Aug, 2019 @ 4:02am 
could be possible, but you need a bit lua-coding experience.
Dusk Shadow 8 Aug, 2019 @ 5:41pm 
Replacement. Checked mod list coppied CORRECT page URL from steam i hopethis time, Mod is Called Embark Settlers from Beginning by Junky
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1201637503
Dusk Shadow 8 Aug, 2019 @ 5:37pm 
It Might actually be possible, but not sure on how its done, another mod ive had/used for a long while makes it so settlers can instantly embark from game start (Very Very usefull when you like island/fractal games and just across the water is a SO SO SO much better spot for a city) not sure exactly how they do it, it might be just a perma flag added from start or a secret tech that influences settlers only? but there is a means to give settlers fuctioning embark before any other units at all including workers who allready embark before everyone else normally.