Tabletop Simulator

Tabletop Simulator

261 ratings
War of the Ring 2E (Scripted by DevKev)
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Type: Game
Complexity: Medium Complexity
Number of Players: 2, 3, 4
Play Time: 180+ minutes
File Size
Posted
Updated
3.257 MB
10 Aug, 2019 @ 11:18pm
10 Jul @ 3:42pm
174 Change Notes ( view )

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War of the Ring 2E (Scripted by DevKev)

Description
This Workshop Includes the expansions: Lord of Middle-Earth (LoME), Warrior of Middle-Earth (WoME), and Kings of Middle-Earth (KoME).

Also Includes the mini expansions: The Fate of Erebor (TFoE), The Breaking of the Fellowship (BotF), and The Hunt for the Ring.

Sound effect quality has been improved thanks to GarStazi.

Sic* has added several really cool enhancements recently to this mod. It's like a shiny new coat of paint.
--Hi-Res board (no more folds/seams)
--Hi-Res cards
--Hi-Res cities and strongholds
--Enhanced Combat/Hunt rolling panels.
--Unit Sorting Hot-Keys (Numpad 0-9) that sort tighter than the built-in 1-9 in TTS.

McMullen's WotR mod had some very cool 3d mountains that I added.

Thanks mcintma for helping me get KoME integrated.

I borrowed a lot of assets from other TTS mods, but don't know who to credit.

WotR Discord: https://discord.gg/PRyYzeSkSt

The Script can automatically setup the board for you based on which Expansions and rules you choose.
You have your choice playing of 3D, 2D, or marble Units (setup is automatic).

You have the choice of no scripting, minimal scripting, or full scripting.
Minimal gathers the dice automatically for you.
Full scripting tracks turns and does things like gathers the dice, automatically removes them etc.

The game has sound effects (which can be muted if you find them annoying).

The script can also help with some of the rules. It now checks the board during setup to make sure the units are deployed correctly.
It warns if:
--A player crosses a Nation's border, but is not yet at war.
--A Nazgul is moved to a FP Stronghold that is not under siege.
--More than 10 Army units are placed in the same region.
--You attempt to siege more than 5 army units.

Feel free to report any bugs or mistakes you find.

Popular Discussions View All (1)
0
21 Oct, 2022 @ 2:01pm
discord server? Anzone to teach us to use game on TTS?
athelasloraiel
473 Comments
DevKev  [author] 7 Jul @ 10:02pm 
Also, I'll look at the code for hotkeys to combine units. *sic gifted me that code, so I'll have to see if i can figure out how he did it.
DevKev  [author] 7 Jul @ 8:11pm 
Hi Kwiatolec, There does appears to be issues with Gothmog's die. I'll look at the code for Gothmog's die. I'm not sure it's the same as you are describing though.

The rules I'm following (or trying to follow) are:
1. If the Witch-king: The Black Captain is added into play, Gothmog's die will be eliminated.
2. If a Witch-king other than the Black Captain (ie: Chief of the Ring Wraiths) enters play, Gothmog's die is not eliminated.
3. If any Witch-king is in play, and Gothmog's die rolls an eye* and is left in the hunt box, the die will be eliminated.
kwiatolec 7 Jul @ 1:23pm 
Hi. Could you fix the bug where Gothmog's die is rejected when Witch-king, Chief of the Ringwraiths, is in play? (Gothmog's card says it works when the Black Captain is in play.)

And would it be possible to make it so that when you're holding an army and press a non-numeric key, the miniatures align base-to-base like when using the numpad? I'd like to arrange an army in three ranks.
Best regards.
DevKev  [author] 21 May @ 8:22pm 
@silvereagle89, thank you very much. The problem should be fixed now. I was able to reproduce the same error, and put back in a line of code that I must have accidentally deleted.
silvreagle89 21 May @ 11:43am 
Wonderful work! Game plays great and I'm in awe at all the scripting.

One bug I've noticed, when playing with 3 or 4 players, after the first round, every press of the Start Turn button results in an error and the button needs to be pressed again. What ends up happening is the leading player token passes once to the Green and Yellow players, but then the error message comes up and when you press the Start Turn button a second time, it passes the leading token back to Blue and Red players before continuing on to the Next Step. Here's the error message:

Error in Script (Game Panel - 615a0) function <StartTurn>: chunk_4:(2153,66-106): cannot convert a nil to a clr type UnityEngine.Vector
DevKev  [author] 13 May @ 2:21pm 
Thanks Albion's Sneed. The names for the 2D models did not match exactly. The script crash and ignored components you reported should all work now. Much appreciated.
Albion's Sneed 10 May @ 11:30pm 
A couple of very minor issues: Changing the characters to "2d models" works for all of them save the Black Numenorean variant of the MoS, which breaks the entire preferences script. Secondly, the Barrow-Wights from the Wastes of the Witch-King fan expansion don't have 2d-models, but they don't interfere with the script either.
DevKev  [author] 7 May @ 10:22pm 
@Albion's Sneed. I did not realize they updated their guide. Thanks! The workshop is now updated with EOG v6.
Albion's Sneed 7 May @ 11:47am 
Very well made mod, thanks for putting this together. As a minor note: EOG released their v6 rules summary which notably includes rules for KOME.
DevKev  [author] 8 Mar @ 5:25pm 
Hi Karl,
If you are stuck loading at a certain%, you should first try to turn off Mod Threading in TTS.
Goto Menu > Configuration > Game tab, and uncheck mod threading. Reload the workshop and see if the problem is gone.