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The rules I'm following (or trying to follow) are:
1. If the Witch-king: The Black Captain is added into play, Gothmog's die will be eliminated.
2. If a Witch-king other than the Black Captain (ie: Chief of the Ring Wraiths) enters play, Gothmog's die is not eliminated.
3. If any Witch-king is in play, and Gothmog's die rolls an eye* and is left in the hunt box, the die will be eliminated.
And would it be possible to make it so that when you're holding an army and press a non-numeric key, the miniatures align base-to-base like when using the numpad? I'd like to arrange an army in three ranks.
Best regards.
One bug I've noticed, when playing with 3 or 4 players, after the first round, every press of the Start Turn button results in an error and the button needs to be pressed again. What ends up happening is the leading player token passes once to the Green and Yellow players, but then the error message comes up and when you press the Start Turn button a second time, it passes the leading token back to Blue and Red players before continuing on to the Next Step. Here's the error message:
Error in Script (Game Panel - 615a0) function <StartTurn>: chunk_4:(2153,66-106): cannot convert a nil to a clr type UnityEngine.Vector
If you are stuck loading at a certain%, you should first try to turn off Mod Threading in TTS.
Goto Menu > Configuration > Game tab, and uncheck mod threading. Reload the workshop and see if the problem is gone.