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The rules I'm following (or trying to follow) are:
1. If the Witch-king: The Black Captain is added into play, Gothmog's die will be eliminated.
2. If a Witch-king other than the Black Captain (ie: Chief of the Ring Wraiths) enters play, Gothmog's die is not eliminated.
3. If any Witch-king is in play, and Gothmog's die rolls an eye* and is left in the hunt box, the die will be eliminated.
And would it be possible to make it so that when you're holding an army and press a non-numeric key, the miniatures align base-to-base like when using the numpad? I'd like to arrange an army in three ranks.
Best regards.
One bug I've noticed, when playing with 3 or 4 players, after the first round, every press of the Start Turn button results in an error and the button needs to be pressed again. What ends up happening is the leading player token passes once to the Green and Yellow players, but then the error message comes up and when you press the Start Turn button a second time, it passes the leading token back to Blue and Red players before continuing on to the Next Step. Here's the error message:
Error in Script (Game Panel - 615a0) function <StartTurn>: chunk_4:(2153,66-106): cannot convert a nil to a clr type UnityEngine.Vector
If you are stuck loading at a certain%, you should first try to turn off Mod Threading in TTS.
Goto Menu > Configuration > Game tab, and uncheck mod threading. Reload the workshop and see if the problem is gone.
now the image: https://steamusercontent-a.akamaihd.net/ugc/1753569444434429170/F1E5A98D9F3511490934C246EA380E177868B279/ (city token)
Please try to click the links embedded in this message and let me know if you can see them in your browser.
The first fix that comes to mind is to temporarily turn off Mod Caching. From TTS, choose Menu, then Configuration, then the GAME tab, then uncheck Mod Caching. Restart TTS and try to load the mod. Make sure to re-check mod caching after everything loads.
If you click the links above and cannot see any images in your browser, then something in your PC/network is blocking some of the steam cloud files.
Thanks for reply, I tried it today but still same problem. I have a screenshot so you can have a look. :(
https://postimg.cc/cKjzxBqP
@Agent Zig Zag: I will re-scan the KoME cards at higher res, they are blurry! I'll ask about the WotWK but I believe I took those cards directly from someone else.
Are you able to add more speed or something to the spin? Because these dice do not seem random at all..
Thanks for the fixes. If I may still suggest something, it would be two discard piles (one for face-up cards and one for face-down cards).
I also noticed that when introducing the alternative Witchking into the game, it removes Gothmog's die as if he were the old one.
For discards, see my note below. Some cards are discarded face down and should remain hidden, while others that were public info before being discarded are left face up. This makes searching the discard pile problematic. i've seen some players keep 2 discard piles, one hidden and one public.
When you discard a card with the "X" button it goes face down if discarded from the hand (hidden). If it was out on the table or visible face up, it will discard face up. I was told by several skilled players that discards directly from your hand should remain hidden (such as discarding when you are over the limit) and should be discarded face down.
Thanks for the great work you’ve done.
I have a few remarks that you might want to use.
1. When you preview the cards using the search option, it’s clear in what order the cards will be drawn. It would be good to add a shuffle option before each card is drawn from the deck (both in the scripted phase and just during the game).
2. Upon reflection, it’s better to block search option because some events from expansions arrange the cards in the deck in a specific order.
3. A similar situation applies to the discard – the opponent should have their ability to preview other players' cards blocked.
Cheers
@ArcaniteM There are some fan expansions included. If you don't select them during setup, they'll get put away. The Treason of Isengard and Wastes of the Witch-king are the fan expansion content.
Like Faramir and Eowyn.
Unsure if intended:
Unused action tokens and leading player tokens in 1v1s are not put away after setup
Cards are discarded face down instead of face up when using the X button on the card
1. Display the current round somewhere on the table. We track how many rounds the game takes and it'd be nice to see it.
2. Add the WotR Almanac pdf for card reference/rule tool.
Its the general/comat/hunt brown panel next to the action dice tray. For the host its shows properly for the joiner its just an empty brown panel without the buttons and texts. If you need help with testing I am available as well :D
Awesome mod btw. I just started this game and man its great and your mod makes it very accessible as well.