Arma 3
74 ratings
Antistasi Single Player - Tanoa
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent
Scenario Type: Infantry, Vehicles
Scenario Map: Tanoa, OtherMap
DLC: Apex
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
6.769 MB
12 Aug, 2019 @ 6:11pm
17 Jan, 2020 @ 3:01pm
7 Change Notes ( view )

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Antistasi Single Player - Tanoa

Description
Singleplayer optimized version of the famous mission made by the venerable Barbolani.
This is the definitive Antistasi experience for the solo player, featuring a number of balancing tweaks aimed at reducing grind and artificial difficulty.
If you love, or want to love Antistasi, but want a more balanced experience, read on!

Note that this is the Tanoa version, or as Barbolani called it Warlords of the Pacific. It is generally the same as regular Antistasi, just on Tanoa instead of Altis.

* Reduced counter attacks. Counter attacks are now no longer multiwave grind fests. There will be one wave of enemies to deal with.

* Introducing the Port Shop: Upon capturing a port, you will have the option to buy weapons, ammo, drones, military vehicles and even a tank. Because if you can take a seaport from NATO, you should be able to buy military gear from discerning 3rd world dictators. If the mujahadeen can get Stinger missiles, so should you.

* Battle hardened AI. Training prices have been reduced, and the hard coded skill caps on your friendly troops have been removed. Solo players need AI, it doesn't make sense to handicap them.

* Easier Arsenal. Weapon unlocking is easier now, because as one man you don't have time to loot 25 of everything you need. Weapons unlock at 10 on normal, 5 on easy and 25 on hard.

* Recruitable AA. Antistasi puts the "hell" in helicopter. And all you get to fight it is a useless AA truck which usually gets picked up by aircraft before it can engage them. I've replaced it with a two man AA team, which is much stealthier and cheaper, and truer to the guerrilla spirit of Antistasi. Though they will get more hits, they only have 3 missiles so don't rely on them to stay in the fight for too long!

* You can also recruit AA specialists for your garrisons.

* Lower initial support for the enemy. Because who likes their occupiers? Now initial support for the enemy is 35%, which can allow for some different and more dynamic opening strategies. Knock out a radio tower in the early game and a significant section of the island will be ready to fall. But watch out, if you expand too fast the counter attacks will ramp up before you're ready!

Though my version is optimized for single player, it still works with multiplayer if you prefer my version for your squad. It works with ACE, tfar, acre and RHS. The WW2 mod will work, but the port shop will allow you to import 2035 era stuff, so you should probably not use it.

KNOWN ISSUES: Sometimes the option to import stuff disappears from the port flag. Check the vehicle box at your HQ and you will find the option there as well.

BUG REPORTING: Feel free to leave a comment or send me a personal message if you encounter any issues, just know that Antistasi is a huge mission with hundreds of scripts, and I am one man. I'll do my best to help, but there are some latent issues not related to my edits that I may not be able to fix. It may be wiser to report issues directly to the Antistasi Community team. They are better coders than I.

Above all, enjoy!

OTHER MAPS:
Blufor Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1833178692
Tanoa: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1833175445
Popular Discussions View All (1)
2
5 Mar, 2020 @ 10:03am
Singleplayer vs Multiplayer Settings/Parameters Issue
Panda
58 Comments
Mau der Kater 4 Jun, 2024 @ 12:27am 
I just found out that I can enter civilian vehicles after shooting the driver of these vehicles. Is this how it's meant to be?
Mau der Kater 4 Jun, 2024 @ 12:19am 
I just started a new game and I can not go undercover on foot (Submachinegun in Backpack, no helmet, no pistol, no uniform). Additionally, I can not enter any vehicle. This applies to easy and hard modes.
ChronoMigz 2 May, 2024 @ 6:43am 
uhm...how do i move the warlord? there is no move function like the tent, arsenal and other items....the warlord just standing there infront of the mortar....
dylan mackaay ( NL ) 30 Mar, 2023 @ 9:40am 
same
Devolver Ocelot 1 Apr, 2022 @ 12:07pm 
same as last comment, when i do spawn in i'm naked and can't interact with anything
milk man 6 Feb, 2022 @ 4:31am 
My map is just full of coloured boxes and a bunch of unrelated grey boxes. it just seems to be broken regardless of the mods that i load
J6 12 Sep, 2021 @ 9:47pm 
To fix the high pitch (fast pitch) of your character and the other NPC's when they talk (when they respond to your orders).

All you need to do is set the Pitch to "1" in the "CfgIdentities.hpp" file.

Not 1.0, just 1

To do this, inside the Antistasi version you are running, (Tanoa, Altis etc), inside that folder find the "MissionDescription" folder, and insider that there is a file called "CfgIdentities.hpp"

Open that up using Notepad, and set all of the Pitches to "1"

They will be set to 1.1, just set them all to 1.

Save and you will be done.

(Yes you will need to convert it from it's compressed Pbo file, if you are not a modder and do not know how to do this, then you won't be able to do it.)
LCDC 15 Jul, 2021 @ 1:16pm 
lol
MDK 15 Jul, 2021 @ 12:36pm 
I love how the AI takes 6 shots to the chest from 7.62x54mmR to die, I really hope that whoever put that in gets pulled out back and torn up by dogs.
LCDC 30 Mar, 2021 @ 1:34pm 
I just read where you want bug reports, Petros sometimes moves around when i log off and reenter the building, Csat appears on reb vs government after i log out, The town center's for city supplies is moved, koumac's town square is in the middle of the damn ocean so thats impossible