Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
All you need to do is set the Pitch to "1" in the "CfgIdentities.hpp" file.
Not 1.0, just 1
To do this, inside the Antistasi version you are running, (Tanoa, Altis etc), inside that folder find the "MissionDescription" folder, and insider that there is a file called "CfgIdentities.hpp"
Open that up using Notepad, and set all of the Pitches to "1"
They will be set to 1.1, just set them all to 1.
Save and you will be done.
(Yes you will need to convert it from it's compressed Pbo file, if you are not a modder and do not know how to do this, then you won't be able to do it.)
I've taken a look at fn_wavedCA.sqf, but I'm not sure if that's where I need to be looking.
I also have a general question. After you take over a resource, for example, does the mission automatically spawn AI units that are on your side to come and guard the newly acquired resource site?
Thanks!
Also all bodies and any vehicles disappear from fights I've had without me using garbage clean. Again standard Antistasi they stay there until I garbage clean
- Upon resuming/loading previous save, the parameters of REB vs GOV & INV change to FREE for ALL.
---- This is a problem for long-plays!!
Regarding the Aircraft carriers bug - (likely related to CUP assets). Curious as to why they spawn at/on coasts. They only spawn on the modifications of official Antastasi content (i.e., BluFor Altis, and this one).
-On the plus side, all the LAVS+, AVP(fuck that long designation, for the modern amtrac marine landers), & m1a1s you could ever need.
Anyway, I suggest that for the other cost/buy-menu bugs to limit the number of active mods (most generic advice ever).
At the same time, with RHS, importing weapons/gear costs nothing, and vehicles CANNOT be imported (they are listed as costing $0 and don't appear either), haven't checked yet to see if the vanilla stuff has this same issue.
Keep up the great work!
All I need to do is upload it to the workshop. I'll upload the regular Altis version, Altis BLUFOR, and Tanoa versions tonight and the other maps will come soon, probably over the weekend and Monday (except Livonia, because I don't have the dlc yet!) But I'll figure Livonia out too.
Many thanks
The full list of supported maps: Altis, Altis BLUFOR (fighting AAF), Tanoa, Livonia, Malden, Chernarus Summer, Chernarus Winter, Anizay, Tembelan, Kunduz. I'll prioritize official maps first, hopefully releasing Livonia and Malden same day as new version.
I always felt they were not truly aimed at single player, until you have taken the time to transform so many aspects. I am very grateful.
I simply can not wait for Livonia and Malden =)
So happy!
Would you have any idea of ETA of Livonia, weeks? months?
Once the next version drops I'll upload Singleplayer versions for as many supported maps as there are.
May i be bold and ask.. any plans for other maps? i would love to subscribe to all maps you make!
@SonicJohnBH I think the new version will account for different camos of the same gun, so that won't be an issue. Full credit goes to the community team, as they have re written the crate system and I just plan on taking advantage of their hard work for my stuff. I'll double check but I don't think that will be an issue anymore!