Tabletop Simulator

Tabletop Simulator

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GWENT: The Witcher Card Game (Scripted)
   
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Type: Game
Complexity: Medium Complexity
Number of Players: 2
Play Time: 10 minutes, 30 minutes
Language: English
Tags: Music
File Size
Posted
Updated
2.070 MB
24 Aug, 2019 @ 6:59pm
26 Jun, 2024 @ 7:42am
36 Change Notes ( view )

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GWENT: The Witcher Card Game (Scripted)

Description



Gwent is a 2-player card game that pits two armies against each other on the field of battle.

Each player takes turns placing one card on the battlefield at a time. At the end of each round, the players total the strength of all Unit Cards on their respective sides of the battlefield.

The player with the highest total strength wins the round. The first player to win 2 rounds wins the game.





Features

Score Counters

Players take turns playing one card at a time. When placing cards on the board, each player’s score will be automatically counted.

Game Board

Players may pass if they wish to. Passing means sitting out the entire round, and the other player is free to keep playing cards from their hand until they also choose to pass.

Weather Cards modify the strength of Unit Cards on the battlefield. Change the state of affected card rows to symbolize this.

Gem counters are used to track the number of rounds lost. After each round, the losing player flips over a gem.

Leader Cards grant players a special ability. When a leader’s ability is used, flip over the crown token to symbolize this.

Summon Bags

Unit and Leader Cards have special abilities. When needed, grab the required cards from these bags.

Cue The Music

Use the in-game tablet to play the Gwent soundtrack from The Witcher 3: Wild Hunt and GWENT: The Witcher Card Game.



Additions



Added and scripted cards from the Hearts of Stone expansion.



Added and scripted the entire Skellige deck. Including King Bran and Skellige Storm.



Added and scripted cards from the Next-Gen Update.



Credits

Bmb92 - Gwent Scripted + Expansion (Witcher)

Dr. Red Menace - Skellige Gwent Deck, Currencies from The Witcher

egehanhk - Gwent (with automatic counters)

Eruyome - Witcher 3 Background Collection

Hillmer - Witcher 3 - Gwent (Improvement 3.0)

[MeoW] »Mr.RiZZaH« - Original Gwent Mod



Note: Check the in-game Notebook and table for more information.

See you on the battlefield!
28 Comments
Bob Gamer  [author] 2 Aug, 2021 @ 9:12am 
Should be fixed now! Let me know if anything else seems off!
Bob Gamer  [author] 2 Aug, 2021 @ 6:31am 
Yes, you are correct! For some reason I thought you were talking about the Kaedweni Siege Expert. I completely forgot about that card. I'll patch it in.
Dzouk 2 Aug, 2021 @ 3:51am 
I'm sorry sir, you are right, in that case siege technician is bugged other cards are not.

It seems like Mandela effect, because I remember when I tested it and played weather card the 0 power cards turned green with 1 power, but after you posted those screenshots it's not true anymore :D.
Bob Gamer  [author] 1 Aug, 2021 @ 9:26pm 
Alright so I tested this out in The Witcher 3 and it shows that the 0's do not change. The first link shows this. The second link shows them changing to 1 when you add Morale Boost. The third link shows when a Commander's Horn is applied. These numbers are the same from when I played the mod so The Witcher 3 and the mod seem to be acting the same.

https://drive.google.com/file/d/1c3L29J8po6nBQtO9ZTU7PrYEIlIkjkWt/view?usp=sharing

https://drive.google.com/file/d/1kKbcfcLVj2HE54Zd5av9VM7avw3UX-S6/view?usp=sharing

https://drive.google.com/file/d/1YJ79FCvNg3XATb3VvezvaO4P8A7iG2oy/view?usp=sharing
Dzouk 31 Jul, 2021 @ 11:54am 
In Witcher 3 weather cards set "0 power cards" power to 1. Morale boosts should also affect them. After their power is set to 1 commander horn etc. multiplies their power as well.

I'm certain as you confirmed that Cow, Kambi and Havekar healer stays to 0 when weather applies to them. Which is not true to the current version of Witcher 3.

I'm also certain that Siege technician from faction Nilfgaard behaves as it is in Witcher 3.
Bob Gamer  [author] 31 Jul, 2021 @ 9:41am 
So I tested out Cow, Kambi, and Havekar Healer with Olgierd, who has the morale boost ability, and all the weather cards. I found that all the 0 power cards stayed 0 when in bad weather. When adding Olgierd, the score changed to 9 without weather, 6 for Olgierd and then 3 for each 0 changing to 1, and 4 with weather, 1 for Olgierd and 3 for each 0 still receiving the boost. Adding in a Commander's Horn to both situations doubles the score. Is this the same result you have? If so, then it is correct. The wording on the weather cards makes it confusing. It says "set" when it really should say "decrease". The 0 cards are not supposed to go to 1 when in bad weather. The morale boost ability still applies though. This is actually a bug that I had to fix! The 0 cards used to go to 1 but I made sure they did not.
Bob Gamer  [author] 31 Jul, 2021 @ 7:38am 
Thanks for letting me know Dzouk! I will look into it!
Dzouk 30 Jul, 2021 @ 5:40am 
Hello, I love your mod. While playing with my friends I found bug - some 0 power cards are maybe badly scripted so that weather or morale boost does not boost them to power 1. In game weathers and morale boosts in fact increases power of these cards (even by just one power). I encountered that Siege technician from Nilfgaard faction behaves as it should and for example Cow, Kambi and Havekar Healer work as it shouldn't. Thank you for you work.
Bob Gamer  [author] 20 Oct, 2020 @ 12:44pm 
You're welcome!
Styxx42 20 Oct, 2020 @ 12:30pm 
Thanks Bob Gamer, Appreciate your effort.