Tabletop Simulator

Tabletop Simulator

GWENT: The Witcher Card Game (Scripted)
28 Comments
Bob Gamer  [author] 2 Aug, 2021 @ 9:12am 
Should be fixed now! Let me know if anything else seems off!
Bob Gamer  [author] 2 Aug, 2021 @ 6:31am 
Yes, you are correct! For some reason I thought you were talking about the Kaedweni Siege Expert. I completely forgot about that card. I'll patch it in.
Dzouk 2 Aug, 2021 @ 3:51am 
I'm sorry sir, you are right, in that case siege technician is bugged other cards are not.

It seems like Mandela effect, because I remember when I tested it and played weather card the 0 power cards turned green with 1 power, but after you posted those screenshots it's not true anymore :D.
Bob Gamer  [author] 1 Aug, 2021 @ 9:26pm 
Alright so I tested this out in The Witcher 3 and it shows that the 0's do not change. The first link shows this. The second link shows them changing to 1 when you add Morale Boost. The third link shows when a Commander's Horn is applied. These numbers are the same from when I played the mod so The Witcher 3 and the mod seem to be acting the same.

https://drive.google.com/file/d/1c3L29J8po6nBQtO9ZTU7PrYEIlIkjkWt/view?usp=sharing

https://drive.google.com/file/d/1kKbcfcLVj2HE54Zd5av9VM7avw3UX-S6/view?usp=sharing

https://drive.google.com/file/d/1YJ79FCvNg3XATb3VvezvaO4P8A7iG2oy/view?usp=sharing
Dzouk 31 Jul, 2021 @ 11:54am 
In Witcher 3 weather cards set "0 power cards" power to 1. Morale boosts should also affect them. After their power is set to 1 commander horn etc. multiplies their power as well.

I'm certain as you confirmed that Cow, Kambi and Havekar healer stays to 0 when weather applies to them. Which is not true to the current version of Witcher 3.

I'm also certain that Siege technician from faction Nilfgaard behaves as it is in Witcher 3.
Bob Gamer  [author] 31 Jul, 2021 @ 9:41am 
So I tested out Cow, Kambi, and Havekar Healer with Olgierd, who has the morale boost ability, and all the weather cards. I found that all the 0 power cards stayed 0 when in bad weather. When adding Olgierd, the score changed to 9 without weather, 6 for Olgierd and then 3 for each 0 changing to 1, and 4 with weather, 1 for Olgierd and 3 for each 0 still receiving the boost. Adding in a Commander's Horn to both situations doubles the score. Is this the same result you have? If so, then it is correct. The wording on the weather cards makes it confusing. It says "set" when it really should say "decrease". The 0 cards are not supposed to go to 1 when in bad weather. The morale boost ability still applies though. This is actually a bug that I had to fix! The 0 cards used to go to 1 but I made sure they did not.
Bob Gamer  [author] 31 Jul, 2021 @ 7:38am 
Thanks for letting me know Dzouk! I will look into it!
Dzouk 30 Jul, 2021 @ 5:40am 
Hello, I love your mod. While playing with my friends I found bug - some 0 power cards are maybe badly scripted so that weather or morale boost does not boost them to power 1. In game weathers and morale boosts in fact increases power of these cards (even by just one power). I encountered that Siege technician from Nilfgaard faction behaves as it should and for example Cow, Kambi and Havekar Healer work as it shouldn't. Thank you for you work.
Bob Gamer  [author] 20 Oct, 2020 @ 12:44pm 
You're welcome!
Styxx42 20 Oct, 2020 @ 12:30pm 
Thanks Bob Gamer, Appreciate your effort.
Bob Gamer  [author] 20 Oct, 2020 @ 9:41am 
Weird that some of the files would not load when I had already uploaded them to Steam. I got the same errors you did. Anyways, I re-uploaded all the files and everything loaded fine for me! Hopefully everything goes well for you too! Let me know!
Bob Gamer  [author] 20 Oct, 2020 @ 8:23am 
Thanks for letting me know Styxx42! I'll look into it!
Styxx42 20 Oct, 2020 @ 7:50am 
Hello Gamer Bob.
It looks like 6 models that are by the dice are not loading as well as Custom Background and the Custom table. I have tried redownloading it and using the tick to find the diffuse image but it says file not found.
Just wanted you to know. Thanks for all your hard work.
Bob Gamer  [author] 15 Jun, 2020 @ 8:41pm 
Awesome! You're welcome!
Impredecible 15 Jun, 2020 @ 5:23pm 
It is working, thank you!
Bob Gamer  [author] 15 Jun, 2020 @ 3:07pm 
Should be fixed now! I re-uploaded all the images that this mod is using. Everything loads properly for me! Hopefully everything works fine for you too! Let me know!
Bob Gamer  [author] 15 Jun, 2020 @ 1:16pm 
Thanks for bringing this to my attention Impredecible! I have not deleted any images that I uploaded but most of the card art came from others workshop mods. I will look into this!
Impredecible 14 Jun, 2020 @ 1:41pm 
Something seems to have broken, most images return now a "www image: unknown error"... error.
Bob Gamer  [author] 17 Apr, 2020 @ 4:16pm 
Thanks Bmb92! I will add you as a contributor to mine as well since I am using your code!
Bmb92 16 Apr, 2020 @ 3:56pm 
Noice :). I updated mine with some of your changes. You should check it out. If you want to be marked as a co contributor, add me as a friend.
Bob Gamer  [author] 1 Feb, 2020 @ 7:16pm 
Should be fixed now! Tested the fix in a bunch of different scenarios and it gave the right output each time. Hope it works when you try it! Let me know how it goes and if you spot anything else that seems off.
Bob Gamer  [author] 31 Jan, 2020 @ 4:12pm 
Hey thanks for picking up on this lazerbeamofdoom! I tested this out with catapults and the siege expert. You're correct that the reading is off. It should only be 35, the two 16's make 32 and the siege expert adds one to each and one for himself, but it reads out as 37. For some reason it's adding an extra 2 for each of the tight bond cards where it should just be 1. This of course messes up the reading when you add a horn. It does not add more points than it should though. Just doubles the already incorrect score. The horn otherwise works fine with tight bond units. The two catapults change from a total score of 32, to a total of 64 with the horn. This will be a tricky one to figure out! We'll see how it goes.
lazerbeamofdoom 31 Jan, 2020 @ 1:59pm 
Hello! Great mod, having a lot of fun with it!
I wonder if the calculations regarding Morale Boost are correct.
https://witcher.fandom.com/wiki/Gwent_morale_boost_cards

We tried a bit and it seems that tight bond boosts this effect further in the mod (it counts more times than it should).
Commanders horn also boosts this effect, I don't think it should, but I'm not sure! Does it count as an ability and should be counted before Morale Boost is in effect or not?
Bob Gamer  [author] 30 Jan, 2020 @ 11:23am 
Sweet glad it worked and you enjoy it!
Qarassen 30 Jan, 2020 @ 11:12am 
Tested it now and it worked! Thanks for the fast fix and for an awsome mod! :D
Bob Gamer  [author] 30 Jan, 2020 @ 11:02am 
Alright I raised the height of the hands, which is what fixed this issue other times it has happened. Oddly though it worked fine when I loaded it on my computer. It's strange that it didn't work for you but did for me. Anyways hope this fix helps! Let me know how it goes!
Bob Gamer  [author] 30 Jan, 2020 @ 7:02am 
Thanks Qarassen for letting me know! I think I know the issue and how to fix it. This has happened before when I overwrite the save to make an update. For some reason it seems to change the properties of the hands without telling me. I will look at it when I get home tonight!
Qarassen 30 Jan, 2020 @ 3:44am 
Hello, me and my friend tried this and we cant draw any cards? They are pulled inside the "hand zone" but then just falls down. Tried to change the settings but nothing works? Somting with the script?