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It seems like Mandela effect, because I remember when I tested it and played weather card the 0 power cards turned green with 1 power, but after you posted those screenshots it's not true anymore :D.
https://drive.google.com/file/d/1c3L29J8po6nBQtO9ZTU7PrYEIlIkjkWt/view?usp=sharing
https://drive.google.com/file/d/1kKbcfcLVj2HE54Zd5av9VM7avw3UX-S6/view?usp=sharing
https://drive.google.com/file/d/1YJ79FCvNg3XATb3VvezvaO4P8A7iG2oy/view?usp=sharing
I'm certain as you confirmed that Cow, Kambi and Havekar healer stays to 0 when weather applies to them. Which is not true to the current version of Witcher 3.
I'm also certain that Siege technician from faction Nilfgaard behaves as it is in Witcher 3.
It looks like 6 models that are by the dice are not loading as well as Custom Background and the Custom table. I have tried redownloading it and using the tick to find the diffuse image but it says file not found.
Just wanted you to know. Thanks for all your hard work.
I wonder if the calculations regarding Morale Boost are correct.
https://witcher.fandom.com/wiki/Gwent_morale_boost_cards
We tried a bit and it seems that tight bond boosts this effect further in the mod (it counts more times than it should).
Commanders horn also boosts this effect, I don't think it should, but I'm not sure! Does it count as an ability and should be counted before Morale Boost is in effect or not?