The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Skyrim Mercenaries
   
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1.089 MB
9 Oct, 2013 @ 4:09am
6 Nov, 2014 @ 2:09am
11 Change Notes ( view )

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Skyrim Mercenaries

Description
This Mod places Mercenaries at settlements across Skyrim to assist the guards protecting NPCs. No DLCs required.

We have all met Mercenaries on the road who tell us they are on the way to some place but I for one have never seen one anywhere other than on the road apart from myself and my follower of course. Despite the Mods I use to help keep my NPCs alive they still die leaving me without Merchants, Blacksmiths and even Quest NPCs. This Mod places between 2 and 4 Mercenaries at 13 Settlements and 2 Orcs at each of the Orc Strongholds.

Unlike the Guards they are not restricted to Steel weapons but their weapons level with you. Unlike the Guards armour I have given them armour worth having, the armour does not improve as you levelup but instead they wear some of the best armour starting at level 1. Unlike Guards these cannot die, perhaps not good that you will never be able to loot them but looting ebony arrows from their victims at higher levels is better than steel I hope.

It is worth saying that although they are part of the Guard Faction they do not have any allegiance to the Imperial or Sons of Skyrim Factions, money is money wherever it comes from. They also have no Allegiance to any of the Holds, they really do not care how big your bounty is just don't try hitting one of them. They do not talk about arrows in knees!

Note: I could have changed the weapons used by the guards and perhaps made them essential (cannot die) but in my opinion changing the appearance (Dragonbone Bows etc) was not good. Essential guards would of course mean you cannot kill them either so also not an option. These are not followers.

Recommended Mods:

When Vampires Attack https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=114273579
Run for your lives https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=114272858

With all three Mods and you working to keep the NPCs alive I hope it works out well for you.
51 Comments
Thord  [author] 8 Nov, 2016 @ 12:41am 
The Mercenaries cannot die. Because of how the mod is made they cannot be Followers but I will think it over.
bird mom 7 Nov, 2016 @ 11:54am 
maybe make these mercs not immortal, but make it so if one dies, another shows up soon. also could you consider adding the ability to hire them? like if you hire one itd go back after, or if it dies another shows up
Thord  [author] 28 Jun, 2016 @ 8:48am 
Interesting. I created this mod because back when I started playing Skyrim it felt as if too many NPCs were dieing to Dragons and Vampires. Perhaps if they could die but it would also be possible to hire more but that would be more work than I have time for these days.
Cassassin 27 Jun, 2016 @ 8:40am 
Nice idea but undying mercenaries will break the immersion for me. Sorry :(
The Slender Man 27 Jan, 2016 @ 2:37pm 
I hate Immortal beings.. Tis the only thing that stopped me from Downloading this.
Death belongs to us All.
SkellyFresh 9 Aug, 2015 @ 12:11pm 
I would like it very much if you could set the male and female mercenaries to both be normal height. It kinda pulls me out of the game to see comically large NPCs. That's my one annoyance with the mod; other than that it works nicely.
Thord  [author] 3 Mar, 2015 @ 2:23am 
Height. No reason that I can remember. I probably made one, the height is 1.1, and just copied him, then made the Orcs the same height. The woman is height 1.2, again no reason I can think of. Might be worth saying that there are actually only about 6 NPCs in the game but because of the way I placed them ingame there seem to be be 58 same as rabbits, one rabbit seen multiple times.

No scripts are in this mod.
Jamma77 1 Mar, 2015 @ 11:06pm 
Why are the mercernaries taller than everyone else? Also, can I uninstalll this mod without it leaving behind any scripts that might cause problems in the future?
Balthias 11 Dec, 2014 @ 8:30am 
lol yea those vamps had no idea what they were up against. 1 vamp and two thugs vs 2 dawnguard volunteers, 2 dawnguard sentries, 2 skyrim mercenaries and every guard and villager present. I play on legendary and needless to say they still were very lucky to last even 10 seconds. Any longer and more volunteers and sentries would fly into combat.
Thord  [author] 11 Dec, 2014 @ 8:15am 
Thanks for the info. I'll check those out.