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Death belongs to us All.
No scripts are in this mod.
Just a few small changes. One of the Mercs is a woman. The armour they wear is a bit different for one of the male Mercs and the female Merc. They look more battle hardened, war paint and scars. They are less friendly, that is to say they don't talk to you much unless you hit one of them :)
Dragonborn passes through Riverwood, talks to some people on the way through and agrees to get help from Whiterun. A couple of soldiers are sent, hardly enough. Letter arrives by messenger "please find us more help here is some gold". Dragonborn visits the local Inn or whatever, talks to a Thord Merc who agrees to go to Riverwood. Could be someone like a simple hired to contract, someone who just wants adventure, someone agreeing to go but more like a companion. Could even be a couple of Companions from Whiterun, easy to add 2 or 3 extra Companions to the game.
I actually like how they react/don't react to player actions as you wrote about below. They are pure Merc, not police or guards, and the petty theiveries of Skyrim's plebians are no concern of theirs. Their contracts are their only concern.
I have never liked the fact that they have no backstory. All they do is stand in more or less the same place, they dont even sleep. I did experiment, from time to time a different merc group would arrive and the old group left, my test was the falkreath guys walked to riverwood, on arrival the riverwood guys walked to falkreath to take over there. The things is though that route is buggy and they kept getting stuck, I got bored and gave up.
Maybe a comment from one of them in reference to The Companions? That "alternative" Merc Faction... What is their main point of difference? I dunno, just thinking aloud, might intro a little lore to these guys...
Oh by the way, nice to see the Orcs are not forgotten :)
If you have any seasonal ideas regarding what to do with these guys for Christmas let me know.
They will have changed a tiny bit after halloween, maybe a bit more grouchy instead of those happy go-lucky guys we all love.
Your clarification closes the "gap" between what I've experienced of the mod and what I'd hoped it would be - thank you for your creativity and effort with this :)
They fight whenever they see an enemy. It doesn't matter if you spot the vampire etc, I have noticed them fighting and killing things before they show as red dots to me. Should be and sometimes is even a handy way of knowing a dragon is coming, they can go into combat before you even hear it coming.
No they do not get involved in any Civil War battles.
If it helps to understand they are part of the same Faction as hold guards so they will react in the same way. Not in the Imperial/Stormcloak Factions so will ignore battles.
If not, would you consider adding them in? Maybe the option to hire mercenaries from steward. I would love to have more people to protect my spouse and livestock.
These are simply basic Actors with two Factions one to make them behave like a guard (without that they wouldn't attack dragons only bandits etc which was really weird but there you go this is Skyrim after all) the other to be 100% sure they don't care what kind of crime you have commited and where they might have been commited. I gave them different high level armour, ebony etc, so they don't all look the same (giving levelled item armour would have given all the same armour) with levelled weapons, normal guards have terrible armour and weapons.
Last thing done is drag and drop into the world hopefully where they won't get in the way or interfere with another Mod.