Kerbal Space Program

Kerbal Space Program

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SSTO Alpha Heavy
   
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Craft
Craft Type: Plane
File Size
Posted
Updated
239.616 KB
26 Aug, 2019 @ 4:37pm
26 Aug, 2019 @ 5:10pm
2 Change Notes ( view )

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SSTO Alpha Heavy

Description
Kerbin SSTO Alpha Heavy
68.5t to 100 km orbit (max mass 196 500kg)

The Alpha Heavy spaceplane is a Single-Stage-to-Orbit, probe controlled craft capable of lifting 68.5 tonnes into a 100 km orbit above Kerbin. With the payload and main engines centred the craft is well balanced and easy to control at all stages of flight.

Flight Notes
Slightly better performance is possible with a continuous climb at 10 degrees; however, heating gets very close to the tolerance with heating set to 120%. For safety the suggested flight profile pitches up to 15 degrees at switch over to close cycle.

The suggests re-entry profile will overshoot the landing site slightly. Once speed drops to mach 4.5 (1500m/s) pitch up to increase drag as needed to reach the target.

If coming in short and the jets are needed, use them as high up as possible where the atmosphere is thinner to make better use of the limited fuel.

Stats
Payload Capacity: 68.5 t
Cost: 144 938.1
Parts: 95
Mass: 127 990 kg
Height: 8.9 m
Width: 22.6 m
Length: 36.0 m

Jet Engines: 8x CR-7 R.A.P.I.E.R Engines

RCS: yes
Power generation: Fuel Cell
Reaction wheels torque: 30.5

ACTION GROUPS
4 - cargo doors
5 - flaps rear [50%]
6 - flaps front [60%]
7 - intakes
9 - CR-7 engines
0 - CR-7 mode and intakes

FLIGHT PROFILE:
- Extend flaps rear [5]
- Start CR-7s [STAGE]
- Takeoff rotation at 110m/s
- Retract flaps [5]
- 10 degrees pitch until max speed
- Switch CR-7 to closed cycle and close intakes [0]
- 15 degrees pitch until Ap reaches 50km
- Level to prograde when Ap reaches 50km
- Cut throttle upon Ap reaching desired
- Circularize

RE-ENTRY:
- Lower Pe to 40km over landing site
- 30 degrees pitch until speed drops to mach 4.5 (1500m/s)
- Switch CR-7 to air breathing and open intakes [0]
- Deploy air brakes as needed
- Deploy Flaps as needed [5, 6]
- Final approach at 100-150m/s
- Aim to land at 90m/s
- Deploy parachutes [STAGE]
5 Comments
Arrow  [author] 18 Mar, 2020 @ 10:50pm 
Spaceplane piloting is basically trying to get SAS to settle down on the pitch angle you want to climb at and then not touching the controls too much. Fine adjustment mode can be helpful to avoid jerky manoeuvres.

Personally though, I just used an autopilot mod such as: Kramax Autopilot Continued [forum.kerbalspaceprogram.com]. (I've been using the original version of this mod because until I went looking for a link I didn't realize anyone had taken over maintaining it. The original actually still seams to work fine in KSP 1.9).

Good luck with your spaceplane attempts. It's just like everything else in Kerbal, to figure out how to do it successfully you first have to figure out as many way to not do it successfully as you can ;D.
Heli_Professor 18 Mar, 2020 @ 10:06pm 
I tried it with a few different fuel tanks, because the purpose of using this vessel was to go into orbit to refuel the space station. I honestly think I'm just a bad SSTO driver. I've tried many different ones and creating my own using all the knowledge gained from YT videos. No successful results to date. Thanks for looking into this and following up with me.
Arrow  [author] 10 Mar, 2020 @ 9:58am 
I ran a couple of test on this craft and I was not able to reproduce the issue with it having difficulty accelerating. I usually test with an autopilot mod for consistency, but this time I made sure to test in a fully stock game.

Th only guess I have at this point is the payload is adding drag to the craft even when with the bay closed. I use ore tanks as a test payload to find the max load, but they make for a fairly streamlined payload. When actually using the craft to lift more complex payloads in game I don't usually get close to its max load so any drag would be offset by the higher thrust to weight ratio. So maybe a very heavy high drag payload would slow it down?

Sorry I don't really have any other ideas why it might not be working properly.
Arrow  [author] 9 Mar, 2020 @ 9:07pm 
Hmm, that is odd as the CR-7s were powerful enough to accelerate in a shallow climb when I made this craft. But I've not had a chance to play lately, so I will try and test it again when I get a chance. I'll see if I made a mistake in the flight profile or something changed in the game. Only other guess I have is extra drag from pitching up either due to an off centre payload mass or abrupt control input, but I not being able to break 350m/s in level flight suggest something is very wrong with the design.

Thank you for taking the time to let me know about the problem.
Heli_Professor 9 Mar, 2020 @ 8:49pm 
I've tried every which of way to fly your craft. I've tried staying low and building up speed, I've tried following your instructions, and I've tried climbing up, nose diving to build up speed, and then climbing out. Bottom line is I can't get this ship over an average of 330-350m/s or higher than about 10,000m in altitude before it just gives up.