Divinity: Original Sin 2

Divinity: Original Sin 2

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Roach's Pet & Companion Mod - Definitive Edition
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
9.628 MB
27 Aug, 2019 @ 7:32am
27 Aug, 2019 @ 8:48am
3 Change Notes ( view )

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Roach's Pet & Companion Mod - Definitive Edition

Description
MOD NOW AVAILABLE FOR THE DEFINITIVE EDITION!

Original: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1156447130

Ever wanted a cute pet to keep you company on your adventures? A fierce demon to aid you in battle? Or maybe a slave that follows you around?

Roach's Pet & Companion mod provides 64 unique companions to aid your characters in battle or just for company.

=========================== FEATURES ===========================
• 64 unique companions of all types: Pets, demons, undead, voidwoken, aids and slaves that follow their owner around.
• Each Player character can have a companion.
• Most companions can join their owner in battle but you can choose for them to remain passive.
• Companions level up alongside their owner.
• Companions will go invisible when their owner is sneaking or invisible to keep the immersion.
• There are three tiers of companions (Low, mid and high) each having three different price classes.
• There are three traders, one in Fort Joy, one in the Undertavern in Driftwood and one in Arx, each sells an increasingly higher tier of companions (as well as the lower tier that came before)
• You can insure your companion to get it resurrected free of charge at one of the traders, if it happens do perish.
• You can temporarily store your companion at any of the traders if you want to go around without them for a while.
• There are around a 100 unique companion names that are randomly assigned.
• Should not conflict with any other mod or story element (Do let me know if it does)


=========================== NOTES ===========================
• Removing the character from your party will also remove the companion and money will be lost, so make sure to get your money back from the trader if you want to swap out party members.
• Well most companions can join their owner in battle it won’t necessarily be very balanced. Some companions will be very strong and others very weak and I changed no stats (So the plague doctor for example will not have any specific skills)
• All companions that can join battle should have battle logics and animations but let me know if you run in to issues.
• You have the ability to turn off random names (Not everyone wants their slave to have an identity ;) )
• Companions are immune to death fog for the sake of it being a pain otherwise. (Only really a thing when the owner character is an undead)
• You are able to unlock all companion tiers for all traders in the options section of the dialog. This gives you access to all companions right from the start.
• I have not tested this mod in multiplayer, technically if both have (or at least the host has) the mod then I don’t think there will be a problem but let me know if it works or not. :)
• It’s hard to test every companion and every scenario but so far all problems have been fixed that were found. Let me know if any bugs pop up.
• You can use my mod to add new companions if you so desire but let me know before hand and don’t take full credit. (There is a “How to add companions” section in the story goal Init)


=========================== ENABLE MOD ===========================
• Subscribe to this mod.
• Enable it in the main menu (Under mods).
• Talk to anyone in the game.
• A message will appear above the player character stating that the mod is enabled.
• Find one of the three traders in Fort joy, Driftwood or Arx to buy your companion.


=========================== DISABLE MOD ===========================
• Talk to one of the three Companion traders.
• Select [Mod options].
• Choose the disable option.
• A message will appear above the player character stating that the mod is disabled.
• Do not talk to anyone afterwards (Or it will enable the mod again).
• Save your game.
• You can now safely disable the mod in the main menu (Under Mods).
• Note that no money will be refunded in game this way. So first return your companion to the trader if you want your money back.


=========================== PLANNED ===========================
• Nothing as can barely find the time to keep the mod updated.

=========================== KNOWN BUGS ===========================
• None



=========================== CHANGE LIST ===========================
V1.6
• Updated for Definitive Edition.
Popular Discussions View All (1)
1
27 Aug, 2019 @ 8:45am
Bug Report
Roach
46 Comments
xXJade_AssassinXx 7 Nov, 2023 @ 5:48pm 
This mod is amazing, running it with a 6 party squad mod on multiplayer, with duplicated enemies and harder tactician mode. Tigers are my favorite so its pretty cool to have one accompany my assassin. They have different levels of power as descrip said - I recommend some of the strong companions for hard play throughs as we are running, just to avoid making things to easy and enjoying some epic RPG moments of your companin whippin arse alongise ya xD
Roach  [author] 20 Mar, 2023 @ 9:42am 
The mod is pretty old so I don't really remember @iWisd0m but it should be on the docks somewhere. (A bit of a late reply sorry :aunope: xD)
iWisd0m 6 Mar, 2023 @ 11:55am 
where i can find the trader in arx?
w3ltraumaffe 18 Feb, 2022 @ 2:10am 
Awesome Mod;)
FednKat 10 Sep, 2021 @ 5:44am 
thank you!
Roach  [author] 7 Sep, 2021 @ 10:11am 
If I remember correctly somewhere down in a tavern, in a dreamers den or the likes. It's been a while.
FednKat 4 Sep, 2021 @ 10:51pm 
where is driftwood is the seller?
Roach  [author] 10 Feb, 2020 @ 10:01am 
It's been a while but should be in the Script itself. There should be a description.
JSDF 9 Feb, 2020 @ 11:24pm 
where is the "how to add companions"?i can not find it
Roach  [author] 13 Nov, 2019 @ 5:19am 
Hmmmm. I don't think I can get a list of abilities to be honest as they are default characters. Last time I checked the system was different and even longer ago when I actually worked on the game they used to have various of scripts for each ability but they don'have that anymore.