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Something like: White Wolf: Leap, Cleave, Howl, Ram.
Not saying adds these to it, just wanting to know what abilities it'll end up having.
@Vex I did not alter the creature bases. So no new skills were added. I think in the Demon case they don't have the AI to support their skills as by default they are controlled by the player.
This needs looking into and fixing.
@Engarde, to be honest I don't know if changing the order would change much. You can put it first and last and see what happens but if something fundamentally changes the default behaviour script of humanoids then that wouldn't change much.
Thanks for the heads-up.
I've manually moved the pak file from SteamLibrary\steamapps\workshop\content\435150 to Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
@Nomi that would mean that mod doesn't check the character alignment but instead probably just adds health directly to the prefabs. Can't do much about that other then manually setting the health for all the companions and such but that might interfere with the leveling system, as companions auto level.
for example, i am using a 400% more Hp mod for enemy, it seems that my companion also have 400% more hp.