Broforce

Broforce

187 ratings
Brono2 Sinner City
   
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Difficulty: Challenging
Gameplay: Standard
Tags: Campaign
File Size
Posted
125.656 KB
3 Sep, 2019 @ 9:37am
1 Change Note ( view )

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Brono2 Sinner City

Description
The brotelligence that you blew up at the bro's temple has pointed us to a crumbling city, once thought to be empty it has been discovered to be a cesspool of corruption! a top the three buildings are the access switches to the lab below.
Get down there bro!
..We've got some brotel on the area.. whats left of the structures ..are being held together by giant cables! avoiding them will make it less challenging ..bro!
8 Comments
Krieger  [author] 9 Sep, 2019 @ 12:25am 
down votes are from 30 yr olds that live in their mums basement. and 'girls'
Krieger  [author] 4 Sep, 2019 @ 8:59am 
updated the level info
Krieger  [author] 4 Sep, 2019 @ 8:51am 
1)
I agree on the switches, i should have put something in there saying it, like in the elevator note there, i considered placing a note in the intel but felt it detached from the reality of it, like how would they know, i'd like to actually tweak the map but then it'd remove players scores.

2)
I made a post about the ziplines, wondering whether i should have removed a lot of them lol, there were 18 in total, i removed a few, on one hand i found that they negate a bit of the map as you can zip everywhere missing a lot of stuff but at the same time felt it was a big aspect of the map, it held the place together lol. in the end i left them up to ppl to decide whether to use em, but placed more bad guys and your rather exposed. i don't like the fact a bro can fall forever and survive, the ziplines in a way 'fix' that, rst assured a theme n not zip line crazy heh
Krieger  [author] 4 Sep, 2019 @ 8:49am 
2.1)
yeah i get what ya mean there, tried my best to make the level completable with most of the place gone, i was getting a little peeved at times when there was just one block, i just considered it a floor and everything being double thick in my op would also look odd for this level anyway

2.2)
Even i've gotten lost lol, i get what your saying about the map, but then it sorta removes the exploration aspect for me anyway
StopSolo&HelpTeam 4 Sep, 2019 @ 8:31am 
1) Great idea with elevator switches, but it's mandatory to brief the player on that.

2) Style-review:
Styles are styles, and tastes are tastes. However, there is something "good but could be better" about it. The abundance of ziplines is odd yet OK I suppose.
What I feel is most "wrong" is that despite the necessity of exploring the level, in every direction..
2.1) the floor is always 1 layer thick. So every explosion deletes part of the walkable area. This might be an intended mechanic, but personally I find it distasteful despite having made a remarkably similar level. Weird.
2.2) i know it's easy for you to find yourself, but a player might get easily lost as everything looks the same to him. You need landmarks. Even a zoomed out screenshot of the entire level uploaded here might do.
Krieger  [author] 4 Sep, 2019 @ 1:55am 
Enough thumbs up n i'll make part 3 :)
Krieger  [author] 4 Sep, 2019 @ 1:54am 
..someone did it in around 30 seconds lol.. i know where the issue is and i adjusted the level and put in some fail safes.. but then changed my mind in re uploading the level, it is what it is and i'll leave ppls run times how they are.
Krieger  [author] 3 Sep, 2019 @ 10:04am 
Although all due care has been taken to ensure that the level is completable with pretty much everything destroyed, it may not be 100% :P

I hope ppl don't consider the steel tacky i mean ..a lot of ppl died installing the bad guys security wall. some are still trapped down there lol..

i kept dying cause i kept trying to kill everyone so i upped the lives a tad :D

Good luck on speed running this :D
No 30 seconds hack this time lmao :P