RimWorld

RimWorld

31 ratings
[EB] Scyther Blades - Scythes and More
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0
File Size
Posted
5.412 MB
3 Sep, 2019 @ 11:07am
1 Change Note ( view )

Subscribe to download
[EB] Scyther Blades - Scythes and More

Description
Adds the following functionality:
-When disassembling Scythers they have a chance to drop scyther blades based on the health of each blade on their corpse and the difficulty level
-Smelt down unwanted scyther blades into a tiny amount of steel and plasteel (3 and 1 respectively)
-Adds Basic Scythes tech right after smithing to make basic 'stuffed' scythes and the scyther scythe at the Smithy
-Make a sword from a scyther blade at a Smithy with Long Blades tech
-Adds Advanced Scythes tech later with Multi-Analyzers to make three late game scythes on the Fab Bench

Author's Note:
I go by eBlair though my steam name is still chromezephyr from when I was like 11. Me (f) and my wife (f) worked together to get this out with my game and programming knowledge and her even larger wealth of programming knowledge. You may notice that the art is bad. Neither of us can 'art' very well. If you would like to make art for this mod I will happily include it and credit you here. This is my first RimWorld mod (though i'm not new to modding - Civ V prior to this) and i'll be working on more mods to come - at least 2 projects in mind for the near future.

Compatibilities:
-Can add to new save, be wary of removing from a save if any scythes exist on your maps
-EPOE: The scyther blades from this mod function for EPOE recipes
-If there are any requests for compatibility hit me up and i'll see what i can do

Incompatibilities:
-CE: I don't use or know CE, if somebody wants to make a CE patch for this be my guest
-Likely very few other incompatibilities

Coming Soon:
-Balance Tweaks
-Better Art (if somebody submits some for me haha)
21 Comments
EnderNyktos 13 May, 2024 @ 8:57pm 
I really like this idea. I'll make a similar mod.
V∆ŁĶẎŘĒΞ 19 Feb, 2022 @ 9:07am 
Go 1.3
Vatheron 26 Jan, 2021 @ 2:25pm 
Looks very nice... but until it is updated I am afraid I have to wait.

Seems it is causing me unable to start the load files or new colony up. Doesn't give me any error message when I attempted to view the log.
eBlair  [author] 27 Apr, 2020 @ 9:28am 
haha!

I may upload a significantly pared down version of this with just the blade extraction portions of the code plus a basic set of weapons, who knows, i mod where the winds take me
PotatoIsUs™ 27 Apr, 2020 @ 8:34am 
i was really temped to post the same thing again
eBlair  [author] 27 Apr, 2020 @ 7:56am 
I'm very behind on modding activities due to the whole pandemic situation. This mod was a test mod as my intro to RW and will likely not be updated for 1.1 by me. Ill be focusing on finishing my slay the spire project (good god i need to finish that soon) and then will update the mods i have for this that make GwenBlanketKnight's stuff run properly and then the shia lebeouf mod
PotatoIsUs™ 26 Apr, 2020 @ 11:49pm 
Looking forward to the 1.1 update!
Alex Elashne 6 Mar, 2020 @ 4:25pm 
I really like the mod idea, though I never got the chance to see it in action. I'm hoping it gets updated soon. I'm not trying to bother you. Just saying I'm excited to see it come back to life and see it in my game!
viirinsoftworks 3 Oct, 2019 @ 2:36pm 
Okay :)
Also I namedropped wrong. It was "What the hack!?" that makes it so mechanoids get knocked out sometimes, instead of killed every time.
eBlair  [author] 3 Oct, 2019 @ 12:11pm 
Unsure, i'm not sure what all of the functionality in that mod is, my mod checks the scyther blade body part so if thats altered then they wont drop properly