Total War: WARHAMMER II

Total War: WARHAMMER II

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The Old World (Remove New World factions for faster turn times)
   
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Tags: mod, Campaign
File Size
Posted
Updated
368.795 KB
6 Sep, 2019 @ 5:35am
12 Dec, 2019 @ 8:23am
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The Old World (Remove New World factions for faster turn times)

Description
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.

This mod is another approach at turn time destroying, basically deleting all factions that arent in the Old World continent and salting their lands, making it so the AIs left in the Old World do not settle there, and with the player ignoring them too this means the campaign will be restricted to the old world alone. Basically any faction in the continent of the old world including the southlands is playable, including Sartosa since its close enough.

I saw many people in a few different places asking for something like this since when they play with a new world faction they just tend to choose vortex and when they play with an old world faction most people tend to end their campaigns before they even finish seeing most of the old world and without as much as glimpsing at the new world. People usually just reccomend others to play Warhammer 1 for an old world only experience but by now its missing several mechanics, especially with the Empire update. This is intended to bridge that gap a bit.

I decided to leave the Southlands (Tomb Kings, Lizardmen, Errantries) in because its part of the same continent and the division would've been a bit abrupt, while using the oceans gives the old world a good bit more variety and choices of lizardmen/tomb kings.

IMPORTANT BEFORE PLAYING
-This should be obvious but DO NOT CHOOSE ANY LEGENDARY LORD THAT WOULD NORMALLY SPAWN IN THE NEW WORLD.
-In case the penalties arent enough, its important the player himself doesnt settle the new continents because that could spark an interest in the AI to go kill the player's settlement and end up settling it themselves.
-Victory conditions for some factions might be a bit borked or harder to achieve

NOTE ON MALUS
-Obviously if you play Malus, choose the start position that starts him in the old world.

--If you have any mod ideas for WH2 you can let me know in the comments and I can see wether its doable/have time for it, I enjoy modding and solving stuff--
165 Comments
Trappist 19 Nov, 2023 @ 7:15am 
This mod still somewhat works but is outdated. I just stripped out the scripting and paired it with campaign editor, plus adding the extra provinces (tralinia, shrine of loec, and sacred pools) to make it work. Ez peasy if anyone still wants to use this.
Anyndel  [author] 21 Sep, 2020 @ 8:43am 
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.
corestandeven 14 Aug, 2020 @ 4:21am 
Anyndel, do you have any plans to make similar mods for the other areas? i.e. a Lustria only campaign, and a High Elf-Dark Elf focused campaign covering just their core areas?
ask1514 4 Jun, 2020 @ 7:02pm 
update plz~
Latte 26 May, 2020 @ 7:42am 
update plz~
sevosaggelos1 10 May, 2020 @ 6:52am 
@Xaphon You both need to have the mod to play together
Xarizon 29 Apr, 2020 @ 3:46pm 
Im not able to play local multiplayer with this mod on. says the game version is different with this even though it is exactly the same
Elitewrecker PT 29 Apr, 2020 @ 3:47am 
Probably not, but you'll be hard pressed to get anything done.
Bravo Gustafsson 29 Apr, 2020 @ 12:10am 
So will the game crash if you use a New World Lord?
Talgool 18 Apr, 2020 @ 6:18am 
Does this mod work with large scale mods like Steel Faith Overhaul?