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It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed to do anything with any part of any mod I made.
I think it was after chasing around servants to chaos in the area
Should only affect Mortal Empires.
This doesnt change chaos invasion at all, so yeah they spawn in the new world and then head for the old world instead. Changing the way the chaos invasion works would however make this mod incompatible with any other mod that changes chaos invasions since they edit the same script. If you dont want Puppets and Servants of chaos to show up like normal, it should be a separate mod for it.
@Cyn
Thanks for the nice words, though most of the credit goes to several other modders I half copied code from because otherwise I wouldnt know what Im doing most of the time.
Mod now has a new, smaller and faster script to make it more future compatible as well as easier to edit. It should now be compatible with mixu's legendary lords 2, and added (most) of the changes PrinceRenais suggested (thanks mate). The Nakai submod is no longer necessary either given its now incorporated into this.
Any mod that changes the faction leaders and such usually make new armies spawn after this mod functions. Right now working on a new version of the script to make it more compatible with different stuff including Mixu LL2, should be done in a bit
Either way the mod is AMAZING, friend always wants to play ME and now I can finally play it without as terrible of turn times haha. Thank you! Definitely gonna be using this one a lot in the future.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1861034589
campaign_group_members_tables
Priorities seem to be able to be 0 with a stronger discouraging effect. Briefly tested with Teclis and Gor Rok.
effect_bundles_tables
Should probably be updated to match the table in data. It's missing a priority field, so my pack viewer shows it as yellow. Did this in mine.
subculture_settlement_occupation_effect_bundle_suitabilities_tables
ADD THIS TO MAKE THE SUITABILITY RINGS RED. Took me a while before I bumped into it, and I just had to pass this along.
but do you have any idea of making the new world or ulthuan included version of this mod? I love to play high elves, but vortex is too boring for high elves and full mortal empire is too much heavy for me.
anyway I realy appreciate for this mod
I would say probably not.
@Cin
Havent been able to get around to it yet.
@Drakie
I have no idea about coop to be honest, but yeah, the source code is in the mod itself so you can edit it as you like.
can't play coop in vortex with different factions :(
Oops. You are right! I haven't played Vortex since the first week of the release and forgot what it even did! ;)
You REALLY should only enable this mod when you intend to use it for its purpose and only for mortal empires. Its gonna do more than that to a vortex campaign.
I would really reccomend using ME turn time destroyer or just playing on Vortex for Vampire Coast factions overall instead, given their objectives and such, even if I include them you'd have a hard time getting much done with them. They're very much one of the factions I wouldnt use with this mod.