Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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BFE Rocketeer Attack Improvements (Enemy Resource)
   
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Content: Enemies
File Size
Posted
Updated
4.173 MB
9 Sep, 2019 @ 8:15am
12 May, 2020 @ 11:13am
2 Change Notes ( view )

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BFE Rocketeer Attack Improvements (Enemy Resource)

Description
Custom Enemy Resource for BFE mapping.This mod changes the attack range and shoot blast properties of both the regular and homing projectile attacks on BFE's Rocketeer, with some small animation edits. The new files can be found in the "Sacor" folder in puppets/behaviors. The BFE Enemies model folder contains the updated model, under the name "UpgradedRocketman"

For a replacement version of this mod, see here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1861101156

Changes include:
- Rocketeer attack range has been slightly increased, from a distance of 50 to 60.
- Rocketeers fire their standard projectiles more quickly. They no longer stop to reload and aim their shots, they'll now instead play an unused "draw weapon and fire" animation.
- The Hard+ projectile behavior has also been modified. Removed the SS1 Reptiloid projectile properties, and edited the projectile to behave more like one of SS2's homing projectiles: if the player dodges the homing shot, it will now sail past without rebounding. Rocketeers will still stop to reload and aim for this action, for balancing purposes.
4 Comments
Seriously Stupid  [author] 12 May, 2020 @ 11:19am 
RESOURCE UPDATE:

So there was a problem with the parameters of the new puppet file, in that the "Expected Damage Inflictor" setting couldn't be reliably set to use the "UpgradedRocketman" file. So while the enemy class was recognized as a "Headman," the inflictor requires that a preset enemy name be identified for enemies of that type to not damage each other. As such, the upgraded rocketeers were capable of inflicting damage to each other, as well as other headman classes (kamikazes, firecrackers, bombers, etc.).

The resource has been updated by changing the puppet and character behavior titles back to "Rocketman" and updating the projectile damage inflictors. As such, the puppet and character behavior files have been relocated to a subfolder to prevent them from replacing the original files.
Seriously Stupid  [author] 12 Sep, 2019 @ 8:20am 
steak jacobs 11 Sep, 2019 @ 9:30pm 
Seriously, why isn't this the way they behave normally? This looks so much better. If it's not too much trouble, is there a way you could make a stand alone mod that just replaces BFE rocketeers with these stats?
Maksman 9 Sep, 2019 @ 1:17pm 
oooo nice