Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

48 ratings
BFE Rocketeer Attack Improvements (Replacement)
   
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Content: Enemies
File Size
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112.764 KB
12 Sep, 2019 @ 8:17am
1 Change Note ( view )

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BFE Rocketeer Attack Improvements (Replacement)

Description
Replacement version of the upgraded BFE Rocketeer mod. Replaces puppet parameters, character behavior, and the homing projectile files for BFE's Rocketeer.

For a Resource Pack version of this enemy, see here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1858665485

Changes include:
- Rocketeer attack range has been slightly increased, from a distance of 50 to 60.
- Rocketeers fire their standard projectiles more quickly. They no longer stop to reload and aim their shots, they'll now instead play an unused "draw weapon and fire" animation.
- The Hard+ projectile behavior has also been modified. Removed the SS1 Reptiloid projectile properties, and edited the projectile to behave more like one of SS2's homing projectiles: if the player dodges the homing shot, it will now sail past without rebounding. Rocketeers will still stop to reload and aim for this action, for balancing purposes.
5 Comments
Spaghettacus 6 Jun, 2020 @ 5:33pm 
Im far from an expert but wouldnt it be better to use the "Prepare" animation instead of the "Draw" animation? I mean right now it looks a bit awkward how the rocketeer draws the weapon he already has out.
Tickleson 16 Dec, 2019 @ 9:18am 
This looks so much better, honestly thought I was getting shot at by Snifits from SMB2 when I first played SS3
steak jacobs 14 Sep, 2019 @ 7:36pm 
Thank you so much for this, so much better than default Rocketeers.
🐟Atlascian Sarnosian IV🦈 12 Sep, 2019 @ 2:31pm 
Thank
Danny S. 12 Sep, 2019 @ 9:22am 
ah yos, replas finally