Sid Meier's Civilization V

Sid Meier's Civilization V

62 ratings
Mali, Phoenicia & Timurids - Civ Set III
   
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File Size
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39.653 MB
14 Oct, 2013 @ 1:35pm
18 Jan, 2020 @ 6:20am
30 Change Notes ( view )

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Mali, Phoenicia & Timurids - Civ Set III

In 1 collection by Teddyk
LS Civilizations
25 items
Description
Mod is created for and tested on GK + BNW.
Mod adds three playable civilizations to the game.

I have ruined description while updating. Sorry for every Credit lacking currently.

Mali:
Unique Ability: Splendor of the Mansa - Gold, Salt or Ivory appears next to founded Cities.
Unique Unit: Skirmisher - composite bowman, Heals damage when destroys a unit.
Unique Building: Slave Market - +1 Gold for every 5 Citizens in this City. Extra Gold for each enemy unit killed nearby.

Timurdis:
Unique Ability: Ghazi - Territory of razed cities remains under your control.
Unique Unit: Jalair Cavalry - Bonus when fighting on tiles with fresh water and always heals if ends turn there.
Unique Building: Madrasah - University replacement; +1 Happiness; +2 Science if behind technological leader/+2 tourism otherwise.

Phoenicia:
Unique Ability: +2 Gold and Culture during We Love the King.
Unique Unit: Hippoi - Trireme replacement; can move through rival territory and speed up movement of stacked embarked unit by 2.
Unique Building: Sea Market - Lighthouse replacement; grants one random luxury resource (changing every 25 turns).
47 Comments
limeyndixie 28 Jul, 2022 @ 7:12am 
@Teddyk I have BNW but territory is still lost after I raze a city, and I don't think my Jailair get any Fresh Water bonus.
sw 22 Dec, 2020 @ 10:30am 
Jalair Cavalry: No healing.
Not near the river, not near a lake - nowhere. So what do you mean with "fresh water"
Working Joe 11 Apr, 2017 @ 9:59pm 
Thanks for making these man!
Dugunthi 23 Dec, 2016 @ 1:06am 
I would've downloaded this without a second thought, but then... the introductions. I just can't. Sorry.
jollop 19 Feb, 2016 @ 5:53am 
Ok thanks you're the best
Teddyk  [author] 19 Feb, 2016 @ 5:29am 
I am not sure why it could be untextured (you mean on map?). It is using Watermill define tag.
Anyway, you can adjust things yourself in Mods folder (...Documents\My Games\Sid Meier's Civilization 5\MODS\). You have to open XML files in notepad. Let's say for Timurids, you have to change IconAtlas and PortraitIndex, which you can borrow from Phoenicia or Mali (to make sure it will work). Icons will be unfitting, but at least errors will not disturb you.

In Steam folder you can find XML references (Civ5Buildings.xml). Good luck.
jollop 19 Feb, 2016 @ 4:55am 
Ok thanks !
But the goths unique building is also untextured
Teddyk  [author] 19 Feb, 2016 @ 4:47am 
Yes, Timurid building is taken from GK.
jollop 19 Feb, 2016 @ 4:25am 
no the game just installs the mods and I play with them. is it because i don't have god and kings
Teddyk  [author] 18 Feb, 2016 @ 9:40am 
I don't think they are any missing portraits. Maybe you deleted a folder with art in mod folder?