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Not near the river, not near a lake - nowhere. So what do you mean with "fresh water"
Anyway, you can adjust things yourself in Mods folder (...Documents\My Games\Sid Meier's Civilization 5\MODS\). You have to open XML files in notepad. Let's say for Timurids, you have to change IconAtlas and PortraitIndex, which you can borrow from Phoenicia or Mali (to make sure it will work). Icons will be unfitting, but at least errors will not disturb you.
In Steam folder you can find XML references (Civ5Buildings.xml). Good luck.
But the goths unique building is also untextured
http://www.youtube.com/watch?v=mZ7NiKgXqK0
Come check them out, and check out their special abilities/images alongside with the other 4 civ packs! :)
Change CivilizationType to yours.
Gold from Kills should kick in with first policy adopted, openers don't count.
I was trying to figure out a way to give another civ a gold-for-kills trait when I found this, and was wondering if it was OK with you if I... "borrowed"... your solution. If not, it's all K.
Is Phoenicia so brilliant on Pangaea? It can't even build UU and UB without water (UU isn't so wonderful anyway). Yes, Phoenicia is imbalanced in some cases. However, on my settings they are fine (especially, because I never pick a civ to play, pure random chaos). All in all, I have made those civs for myself.
Mali is top tier civ, but still not gamebreaking. UB is comparable to Bazaar or Indonesia UA in power. UU is slightly weaker than Chu Ko Nu. UA isn't weak nor strong.
May you notice or not, most of my civs are something more than base traits you see in most civ mods. The more complicated/unique it becomes, the easier is to create an imbalance.
Though I would love to debate balance, so please ellaborate. Suggestions are welcome as well.
Sabotage Actions:
-Destroying Castle
-Destroying Walls, if no castle
-Deals 25 damage, if no walls and castle
Slavery is Mali, Mali is slavery. Obviously slavery was common/important factor of many other empires, so why Mali? Why not.
Glad you like them.