Sid Meier's Civilization V

Sid Meier's Civilization V

Mali, Phoenicia & Timurids - Civ Set III
47 Comments
limeyndixie 28 Jul, 2022 @ 7:12am 
@Teddyk I have BNW but territory is still lost after I raze a city, and I don't think my Jailair get any Fresh Water bonus.
sw 22 Dec, 2020 @ 10:30am 
Jalair Cavalry: No healing.
Not near the river, not near a lake - nowhere. So what do you mean with "fresh water"
Working Joe 11 Apr, 2017 @ 9:59pm 
Thanks for making these man!
Dugunthi 23 Dec, 2016 @ 1:06am 
I would've downloaded this without a second thought, but then... the introductions. I just can't. Sorry.
jollop 19 Feb, 2016 @ 5:53am 
Ok thanks you're the best
Teddyk  [author] 19 Feb, 2016 @ 5:29am 
I am not sure why it could be untextured (you mean on map?). It is using Watermill define tag.
Anyway, you can adjust things yourself in Mods folder (...Documents\My Games\Sid Meier's Civilization 5\MODS\). You have to open XML files in notepad. Let's say for Timurids, you have to change IconAtlas and PortraitIndex, which you can borrow from Phoenicia or Mali (to make sure it will work). Icons will be unfitting, but at least errors will not disturb you.

In Steam folder you can find XML references (Civ5Buildings.xml). Good luck.
jollop 19 Feb, 2016 @ 4:55am 
Ok thanks !
But the goths unique building is also untextured
Teddyk  [author] 19 Feb, 2016 @ 4:47am 
Yes, Timurid building is taken from GK.
jollop 19 Feb, 2016 @ 4:25am 
no the game just installs the mods and I play with them. is it because i don't have god and kings
Teddyk  [author] 18 Feb, 2016 @ 9:40am 
I don't think they are any missing portraits. Maybe you deleted a folder with art in mod folder?
jollop 18 Feb, 2016 @ 9:20am 
The unit portrats don't work theres no texture so when I reserch the techs to get them an error message pops up every 5 seconds but the mods are amazing!
Spielkus 29 May, 2015 @ 8:08pm 
Phoenicia missing in mod description?
PolarExpresso 11 Oct, 2014 @ 10:09am 
teddyk ive looked at all of your mods and i would like to say you did a very good job they are well built and i would like tto say make one that enhances the romans like with special buildings and the color red instead of purple
Teddyk  [author] 30 Aug, 2014 @ 11:00am 
I have copied Mali abilities above. You can also check Civilopedia for further information.
adeelfaqih 29 Aug, 2014 @ 2:11pm 
Sorry but it is possible to get a description on these civs especially Mali... Sorry to bother you. But youre mods are truly awsemo. Feels like a DLC. Great, great work.
Teddyk  [author] 29 Aug, 2014 @ 1:40pm 
It is now part of Unique Building bonus, while UA received the bonus of building.
adeelfaqih 29 Aug, 2014 @ 1:37pm 
"Enemy, Thought...."
adeelfaqih 29 Aug, 2014 @ 1:36pm 
What happened to "Gain gold for every ebemy untie defeated". Thoght I saw it on Mali...
IceMaverick 18 Feb, 2014 @ 9:32am 
Yes that's essentially what I was asking. Because many of the civilizations you have that he has also made seem to use the same icons, I was just wondering if you were using his assets for your stuff.
Teddyk  [author] 17 Feb, 2014 @ 11:22am 
Are you asking if I am using his Icon? Unfortunately not.
IceMaverick 17 Feb, 2014 @ 10:25am 
Is there a reason your Timurid Flag looks exactly like Tomatekh's Timurid Flag? I mean, yes the symbol for the Timurid Empire is the same no matter who makes the mod, but the icon you used seems to look exactly like his and according to the workshop, he published his work a year sooner.
Nzumbe 20 Jan, 2014 @ 12:13am 
All your civ mods are amazing, but I think Mali needs improvement. If I modded or had any idea how it worked I would change the UA to production instead of gold, like when you chop down a forest, although it may limit options it just makes more sense. Or you could just make workers build improvements faster or easier to produce. Or lower improvement/building maintainance Or if possible allow wonders to be purchased with gold and/or faith like in the older versions. The Slave Mine is totally imbalanced in both good and bad ways. Should include copper and iron or improve production or something. You could also just make the Slave Mine a unique improvement.
Stiflex_ 8 Jan, 2014 @ 8:53am 
Hey there everyone - I've made a little spotlight/showcase for these civilizations! -
http://www.youtube.com/watch?v=mZ7NiKgXqK0
Come check them out, and check out their special abilities/images alongside with the other 4 civ packs! :)
storrskh 16 Nov, 2013 @ 12:34pm 
When do we get this one back? I can't send other one back for update as it is part of saved gane.
Teddyk  [author] 11 Nov, 2013 @ 2:39am 
No waaaaaay.
DJUNGELSKOG 10 Nov, 2013 @ 3:32pm 
Not sure if somebody already told you, Teddyk, but the Civilization bonus for Mali, Slavery, is the same as the reward for fully implementing the Honor policy tree.
Lord Bucket 9 Nov, 2013 @ 2:08am 
I won as Tyre a couple weeks ago. Giant 50 pop cities.
Anti-Materiel Girl 4 Nov, 2013 @ 5:01pm 
I managed to figure it out. Turns out the problem was really simple: I put a space where there shouldn't be a space. My bad.
Teddyk  [author] 4 Nov, 2013 @ 5:06am 
You have to include LUA code as Content (InGameUIAddin or something like that).
Change CivilizationType to yours.
Gold from Kills should kick in with first policy adopted, openers don't count.
Anti-Materiel Girl 3 Nov, 2013 @ 7:44pm 
I haven't been able to get the Gold for Kills thing to work for me. Do you happen to know what might be the issue? There's a good chance I just set it up wrong, I don't really have any experience using Lua.
dustintyler 30 Oct, 2013 @ 10:15am 
Teddyk, firstly, thank you so much for your mods. These are excellent and add so much flavor and variety to the game. I was wondering if you could please enlighten me on how to add audio to them, I'm sure that could add something appropriate from the standard civs. Thanks so much!
Anti-Materiel Girl 28 Oct, 2013 @ 8:16pm 
Cool mod, though unfortunately I don't have BNW :(

I was trying to figure out a way to give another civ a gold-for-kills trait when I found this, and was wondering if it was OK with you if I... "borrowed"... your solution. If not, it's all K.
Teddyk  [author] 27 Oct, 2013 @ 11:30am 
It's all about Game Settings, was Carthage OP in GK or not?
Is Phoenicia so brilliant on Pangaea? It can't even build UU and UB without water (UU isn't so wonderful anyway). Yes, Phoenicia is imbalanced in some cases. However, on my settings they are fine (especially, because I never pick a civ to play, pure random chaos). All in all, I have made those civs for myself.

Mali is top tier civ, but still not gamebreaking. UB is comparable to Bazaar or Indonesia UA in power. UU is slightly weaker than Chu Ko Nu. UA isn't weak nor strong.

May you notice or not, most of my civs are something more than base traits you see in most civ mods. The more complicated/unique it becomes, the easier is to create an imbalance.

Though I would love to debate balance, so please ellaborate. Suggestions are welcome as well.
][G][Dark as Sliver 27 Oct, 2013 @ 11:11am 
erm just been looking through these civ packs. And so far a lot of the civs seem OP, just for example two of these civs have buildings which give them free luxurie resources. At the risk of looking stupid the only vanilla civ that gets free resources is indonesia, which needs to build cities on a new continent to acheive that, and only gets 3.
liamgb2 26 Oct, 2013 @ 11:34am 
lol slavery
Teddyk  [author] 26 Oct, 2013 @ 10:51am 
It's probably, because you are trying to play it on Vanilla. If you are playing GK and still has this issue, delete Phoenician Empire from mod folder.
↑ this guy *ucks 26 Oct, 2013 @ 10:39am 
I cant scroll down if I want to choose an character any idea?
Daismann 19 Oct, 2013 @ 5:42am 
I love it!
storrskh 18 Oct, 2013 @ 11:35am 
I can't get your set 2 and 5. Any idea if they are blocked by another mod?
Teddyk  [author] 18 Oct, 2013 @ 7:47am 
About Timurids, the idea is taken from Civ II, when conquering enemy capital was turning half of (enemy) civilization into new one. It can't be done well in Civ V. Detailed UA would be: after conquering enemy capital, every second city and every second unit of the enemy civilization will become Barbarian.
Sabotage Actions:
-Destroying Castle
-Destroying Walls, if no castle
-Deals 25 damage, if no walls and castle

Slavery is Mali, Mali is slavery. Obviously slavery was common/important factor of many other empires, so why Mali? Why not.

Glad you like them.
Krajzen 18 Oct, 2013 @ 5:43am 
My opinion: Mali is mediocre compared with Tomatekh's version (Slavery for Mali? Really? Also, ability alone is pretty boring), Timurids are pretty cool (with one question: what does it mean "turns half civilization into barbarian"? Do you mean units of civ which lost capital?) and Phoenician are not only awesome and original but also we don't have any Phoenician mod ;) Overall, I really like your mods :DD
Teddyk  [author] 16 Oct, 2013 @ 1:28am 
Manually deleting those civs folders (ex. "TimuridEmpire") from mod folder (in this case "[BNW] LS Civilization Set III (v 4)"), which you can find most probably in "...\My Games\Sid Meier's Civilization 5\MODS" (depends how you install a game).
Dark-Raven 15 Oct, 2013 @ 6:04pm 
how do you do so?
Teddyk  [author] 15 Oct, 2013 @ 1:41pm 
Nope, it is really easy to delete civs you are not interested in.
Dark-Raven 15 Oct, 2013 @ 1:16pm 
could you please relase the Phoenician Empire as a seperate download :)
Orlsend 15 Oct, 2013 @ 5:33am 
Great Mod, but needs an image for the mod. :CapitalDome:
Murphy 14 Oct, 2013 @ 9:21pm 
This looks great, though if you want more publicity you should put an image for the mod.