Space Engineers

Space Engineers

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Xedus-class Assault Cruiser
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
12.391 MB
12 Sep, 2019 @ 11:48pm
13 Sep, 2019 @ 12:52am
3 Change Notes ( view )
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Xedus-class Assault Cruiser

Description
Based on the dated Xedus Ophanium, The Xedus Assault Cruiser is a flexible tool
capable of taking on the strongest of vessels with it's diverse weaponry and powerful defense,
easily overwhelming underprepared ships.
This ship features seemingly similar weaponry to other ships, but its hidden high-powered 2cm Laser
and massive shielding make it more than a match for anything in its weight class.

It is capable of landing on and taking off from planets (only without cargo tested)
BUT: Cannot fly in atmo for extended periods of time, and has BARELY ANY left/right/reverse power in atmo mode!

Stats:
8.8 Million Kg
5,210 blocks
43,220 PCU
11 large & 11 small cargo containers
6 Build and Repair Modules
10 Large Reactors (the Shields are power hungry when recharging)
Jumpdrive
Refinery & Assembler
3 cryo chambers & Medbay

Weaponry
2cm Beam system laser weapon
-17 second charge time
- 7 second burst
8 Rocket launchers
4 Missile Turrets
16 Gatling Turrets

Defensive Systems
Mixed armor and bulkheads on important sections minimize damage
to core systems when shields fall
BARS system for repair & salvage
Energy Shields:
Shield Strength: 7.32 Million
Peak Shield Recharge Rate: 32,000/s
Bridge has a 'rollcage' to block most damage
also looks badass, will scare people.
1 Firewall*

Manuverability
Gyro turn rate is very good
Good Acceleration & Stopping (6m/s/s without hydro)
Decent Lateral & Vertical (without H2 Lifters for planetary landings)

Notes:
2cm beam wont work on Dedicated servers, and only works for host on Hosted worlds, its a problem with the mod and I hope it gets fixed soon
I Reccomend Modular Encounters for more challenge once you get this beast
Energy ammo Generators is not needed, but it is recommended, especially for the rockets on the front.
*Has hacking computer firewall for defense, mod not needed.
Modlist Includes scripts that run on Programmable blocks, LCDs make bridge look awesome, but lag the server a wee bit. I recommend Shield Integrity script because otherwise it is hard to tell when shields are low, others are for fun.
Speaking of Bridge, Console block too cool, so i used it, sorry non-dlc owners!
CMDBOB's weapons is for Designator Turret. Its pretty much useless unless you
A - want to not use 3rd person
B - want to use a turret slaving script
Popular Discussions View All (1)
0
13 Sep, 2019 @ 12:54am
Suggestions for Improvement & Design Flaws
Phoenix
1 Comments
descrash05 26 Feb, 2020 @ 5:32pm 
cool