Kenshi
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Shimmers of Shem (Shem Zone Overhaul)
   
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14 Sep, 2019 @ 7:42pm
6 Jun, 2020 @ 10:27am
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Shimmers of Shem (Shem Zone Overhaul)

Description
UPDATE - 2020-06-06 - 422_Nameless is hereby a co-creator of this mod. He's provided a bunch of improvements:

-Reintroduce Big Grey (because he was missing in your MOD),
-fixed the floating house in Oashisu,
-removed some buildings in Desert Rose because I assume many people will be using the [Market Stalls] mod, so said buildings are replaced with wheat farms instead,
-added a few features to Desert Rose,
-altered the makeshift walls to give them a "natural" feel to its location and its local resident's building skills,
-replaced the campfires with torches,
-give that "blk casino (f__ker)" a bit of life by having him being the barman of Smuggler's Bar (Now "Smuggo's Bar").

Check out his other mods at New Cities - Han.

LORE:

The Smuggler's Bar has served as the Grayflayer’s key outpost in Shem for years. More recently, however, the Grayflayers have managed to attract the attention of two other groups: the Nomads and the Trader’s Guild.

For the first times in their lives, the Nomads are settling down ... in the deserts of Shem. The Nomads have discovered that the hashish smugglers require provisions of all sorts, primarily food and pack animals. Consequently, not only do they congregate around the Smuggler’s Bar, but have further settled nearby oasises after the Grayflayers successfully smuggled some live fish into the desert waters.

The Trader’s Guild, on the other hand, have noticed that the Grayflayers have discovered the only safe route between the different parts of the Empire … and that the nobility crave more hashish every day.

The budding town of Smuggler's Run (and its iconic Bar) still attracts its usual crowd, but it does not do so alone. The Nomads have established two new villages: Desert Rose and Oashisu.

In short, Shem is a beacon of hope in the wastes.

--

This mod adds / modifies three settlements to Shem:

1. Smuggler's Run, a re-done Smuggler's Bar (Grayflayer outpost),
2. Desert Rose, a rehauled Nomad Village, and
3. Oashisu, a small Nomad outpost on the border of Venge.

Credit goes to Tarnish for the Shem settling idea. No overrides, just a nice little set of outposts in Shem to assist with your hashish / Shem colonization runs.
20 Comments
Oneira 23 Mar, 2023 @ 9:13am 
@Tumor
Goat man sounds like Kenshi Genesis
Tumor 30 Oct, 2022 @ 9:26am 
Turns out there's a Nomad village in the northwest (Iron Trail? Dreg? can't remember) that uses the same town marker as "Desert Rose", so it's also called Desert Rose and has a Goat Man, etc. Not as many buildings though, so it's not all exactly the same.
Anki  [author] 9 May, 2022 @ 6:12pm 
Hi ya'll, to my understanding, there won't be updates to this mod any further.
SalmonPunk (LEGACY) 24 Sep, 2021 @ 11:53pm 
hello i stumble upon a bug went i cannot talk to Swamper Casino Dealer in the second try, is there a fix for this? thank you
tantananan 11 Aug, 2021 @ 8:46am 
Hello! Is this mod compatible with The town of Shem? I plan on installing both.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2520806893
mahatmadandy 25 Mar, 2021 @ 3:46pm 
Thanks :)
Anki  [author] 25 Mar, 2021 @ 12:31pm 
I've sent Bill and updated version of this mod regarding first aid and medic AI behaviors. They'll live a bit longer, but def don't want to make them invincible to threat. There's other little things I did for environmental aspects to the towns and population, but anyways. At some point, the mod will be updated soon.
mahatmadandy 23 Mar, 2021 @ 2:06pm 
This mod is so nice, thanks a lot. It only needs a little thing - all people from the bar-town; greyflayers and others - need TONS of first aid kits. After just one raid of Band Of Bones - 3/4 of ppl were dying on the ground and nobody was helping (no med kits). Next day after one more raid of dust bandits and band of bones, there was nobody left alive....:(
Anki  [author] 6 Jun, 2020 @ 10:41am 
Thank's bill!!!
Anki  [author] 28 May, 2020 @ 11:27am 
Hey @bill! I just finished..most of the fixes for you.
-Reintroduce Big Grey (because he was missing in your MOD),
-fixed the floating house in Oashisu,
-removed some buildings in Desert Rose because I assume many people will be using the [Market Stalls] mod, so said buildings are replaced with wheat farms instead,
-added a few features to Desert Rose,
-altered the makeshift walls to give them a "natural" feel to its location and its local resident's building skills,
-replaced the campfires with torches,
-give that "blk casino (f__ker)" a bit of life by having him being the barman of Smuggler's Bar (Now "Smuggo's Bar").

And some other things I haven't been able to list from my head. But anyways, my guy, I hope you add my Invite, or msg me so I can send you the MOD file. I hope to see this MOD get more downloads in the near future!