Age of Wonders III

Age of Wonders III

66 ratings
Alternate Deployment Mod
   
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279.556 KB
15 Sep, 2019 @ 3:19pm
27 Sep, 2019 @ 4:25pm
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Alternate Deployment Mod

Description
A mod that changes the starting formations for units in tactical battles. It changes formations so that all units are farther back deployed in a single line of two groups.
This makes armies less vulnerable to a first turn attack and enables all units to get to the front more quickly. City and Fort defenses are also modified so as to enable untis to deploy onto the walls more quickly.

Inspired by this Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1857860817
18 Comments
tazarbill 4 Oct, 2022 @ 4:18am 
Can u define formations stacks in the world map so you can use it in auto combat?
ronehjr2262 1 Feb, 2021 @ 8:18pm 
Like the idea, trying it now. I wonder, is it possible to add units to your armies?
XividaX 15 Dec, 2020 @ 7:56pm 
For naval battles, does this prevent defenders from moving multiple ships into firing range, and focus firing cannons at the attacking ships/units before the attackers get a chance to move?
hiliadan 11 Nov, 2020 @ 6:55am 
Hi! Thanks for the contribution to the AoW3 community. :P
Could you please give more details about how you edited the AoW_TC_Core.rpk? I can't seem to find where the deployments are defined. Also, is it possible to change the deployment for each site individually? I'd like to change the deployments for the Castle of the Lich King, moving the defenders way further in the back of the site. Thanks!
highwayhoss  [author] 7 Dec, 2019 @ 2:31pm 
Since in a normal battle both sides have the same formation, it should not favor anybody. What it does do is put a bit more distance between the combatants starting out.
rudkin852 7 Dec, 2019 @ 2:41am 
The question I ask myself is does it favour the defender or the attacker, It suggests that it favours the attacker.anyone who have any input on this?.
Dunadd 1 Nov, 2019 @ 1:32pm 
Thanks - great idea! Hated how if you don't attack first you are often screwed in one turn
highwayhoss  [author] 11 Oct, 2019 @ 8:51pm 
Don't see why not; it only changes one .rpk file.
Move2Bastyon 11 Oct, 2019 @ 12:39pm 
Curious to try this mod, would it work on an existing save game ?
𝕭lackarcher 28 Sep, 2019 @ 12:05am 
Works like a charm now, Thanks again! :3