Stellaris

Stellaris

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RPG Traits - Localisation Overhaul
   
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26 Sep, 2019 @ 6:50pm
12 Jan, 2020 @ 8:23pm
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RPG Traits - Localisation Overhaul

Description
NOTE: This mod is no longer being developed, as I have made a spiritual successor to RPG Traits, named Roleplayer's Paradise. RPP is set to have even more content than the original RPG Traits, but with better balance and more customization.

This mod has been integrated into a restored version of RPG Traits, and as such this mod is currently deprecated, though I am likely to rewrite some lines eventually.

THE OTHER RPG TRAITS MODS
RPG TRAITS - Lithoid Bugfix
RPG TRAITS - General Bugfixes & Tweaks

LOAD THIS AFTER RPG TRAITS!

Welcome, one and all, to the RPG Traits English Localisation Patch!


This mod is an overhaul to the English language of the mod, taking it into a different direction with slightly more consistent writing across the board, and some nice quotes at the bottom of (almost) every trait description.


Here's some examples of my writing to convince you all to try this mod:


< POWERLESS >
This species lacks any physical strength whatsoever, and are thus too weak to move without technological aid. Individuals of this species are only able to handle extremely lightweight items, such as lightweight handheld devices and small containers of foodstuffs. They require extensive technological aid to perform any unskilled labor whatsoever, and even most skilled labor unless it involves typing. Walking's still too much, though.

"Powerless, but with such great potential."


< ALTRUISTIC >
Members of this species by are imprinted with one another, and seek to remain very close with as many individuals as possible, even alien species. They love tight living conditions, and in general enjoy intermingling with each other. Often living in perfect harmony without crime or (inflicted) death, nothing can tear down their social bonds.

"When all the lights die, we will look at nothing but each other to stay warm."


< Note: This next one's quote has a bit of innuendo in it, though it's most disgusting innuendo than anything else. >

< ABSOLUTELY DISGUSTING >
Every last member of this species are incredibly rude, extremely ugly to virtually every other species, and are absolutely disgusting in every interpretation of the word. They excrete brown, yellow, white and red bodily fluids from various orifices and fleshy extensions.

Incurs a 1000 opinion penalty.

Fallen Empires are affected by this, and you'll get a 1000 opinion penalty from each one. Just be ready to be humiliated...

"I WILL SPIT MY ♥♥♥♥ ON YOU THROUGH MY MOUTH IF YOU SAY ANOTHER WORD TO ME, AND THEN I WILL PISS ON YOU USING MY FINGERDICKS! F I N G E R D I C K S !"
4 Comments
explodoboy  [author] 3 Jan, 2020 @ 9:31pm 
I don't think I can fix that, unfortunately, unless I repost the RPG Traits mod entirely just to remove that incompatibility. Thanks for pointing this out, though!
tinywhitecat 3 Jan, 2020 @ 8:41pm 
Currently RPG traits breaks the majority of distant star events, presumably due to it overwriting distant_stars_events.txt with an out of date version.

I found the changes that RPG traits made to distant stars events, if you want to update it. It replaces many of the references to vanilla trait names. e.g. "trait_fleeting" to "trait_fleeting1". I'm guessing this is symptom of the original mod changing the name of the vanilla traits.
Other instances I found were
trait_strong,trait_fleeting,trait_agrarian, and trait_solitary
trait_industrious was renamed to trait_thrift1
trait_adaptave was renamed to trait_robust1
explodoboy  [author] 31 Oct, 2019 @ 8:06pm 
The mod should work without much issue, as long as Stellaris' game structure hasn't changed. Although I've not tested it, it should work in 2.3 through 2.5, and maybe even in earlier versions.

Since the mod for the most part only changes the trait names and descriptions, nothing should have broken nor should it ever break until Stellaris undergoes some major, major overhaul that restructures how modding works down to its foundation.
The Sadistic God 31 Oct, 2019 @ 12:23pm 
thanks for your work on this! Is there any way you would consider working on making this compatible with the current version of Stellaris?