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I found the changes that RPG traits made to distant stars events, if you want to update it. It replaces many of the references to vanilla trait names. e.g. "trait_fleeting" to "trait_fleeting1". I'm guessing this is symptom of the original mod changing the name of the vanilla traits.
Other instances I found were
trait_strong,trait_fleeting,trait_agrarian, and trait_solitary
trait_industrious was renamed to trait_thrift1
trait_adaptave was renamed to trait_robust1
Since the mod for the most part only changes the trait names and descriptions, nothing should have broken nor should it ever break until Stellaris undergoes some major, major overhaul that restructures how modding works down to its foundation.