Total War: WARHAMMER II

Total War: WARHAMMER II

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Allied Auxiliaries SFO Version
   
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Tags: mod, Campaign
File Size
Posted
Updated
901.222 KB
29 Sep, 2019 @ 8:28pm
29 Aug, 2021 @ 8:39pm
16 Change Notes ( view )

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Allied Auxiliaries SFO Version

In 1 collection by Commissar_Carne
Da modz part 2 (THE MODDINZ)
66 items
Description
UPDATE 8/25/2021: New DLC and new Grimhammer update, damm it's been a year since the last time i played, anyways here is DE_Update




Someone had to do it.

ORIGINAL VERSION HERE GO LIKE IT: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1871709583
Cheat version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1924095231

Anyways i didn't change much since the mod was mostly SFO compatible in the first place, but i brought the units into line with the current version of grimhammer and changed some building/faction ID's to work with sfo since they gave everything their own names. Also i did get rid of the cheat building, i don't plan to re-add it.

I am very new to modding so i just did what i could but everyone should go like the original since that guy is a wizard and deserves the likes for doing it, i just edited it for SFO.

Note due to the fact i am a nub at modding, this won't work with both this and the original on at the same time, choose one or the other.
130 Comments
Erebi 18 Feb, 2022 @ 11:56am 
I'm playing with this version as Reiksland and I'm able to recruit Lizardman units by Turn 2 without ever met any of their factions, let alone vassalize or ally with them. I don't think that's what was intended.
NoMalarkey 13 Feb, 2022 @ 4:21pm 
Gotcha, I think it might make sense to have the counts multiply for your number of vassals/allies. I can look into writing a script. (Using this entirely for roleplaying Morathi with Marauder vassals).
Commissar_Carne  [author] 13 Feb, 2022 @ 4:10pm 
They don't stack (or they better not)

Check the faction effects to see your caps, the buildings only allow the recruitment of the units
NoMalarkey 13 Feb, 2022 @ 12:22pm 
Should having multiple embassy buildings stack?
Comrade 8 Jan, 2022 @ 1:33pm 
cool thanks!
Commissar_Carne  [author] 5 Dec, 2021 @ 3:35am 
Well i played through some mortal empire games, went through a few factions as far as i can find, there is no issues with the current version so you should be all good to use this without an update c:
Commissar_Carne  [author] 29 Aug, 2021 @ 8:40pm 
yeah, i found both problems and both SHOULD be fixed now, patch for cheat version soon tm
Frank Grillo 29 Aug, 2021 @ 10:50am 
Hi there, really cool mod but is there a way to make this work with factionwide caps on? It doesnt allow me at all to recruit them unless I have caps off which I dont really enjoy
Commissar_Carne  [author] 29 Aug, 2021 @ 1:38am 
whelp i just found that out, it only seems to be some units.

patch soon tm
Velkla 28 Aug, 2021 @ 10:17pm 
@Lord_Horusa Buildings are unlocked by defaut, alliances are only needed for recruting units. I got crashes as well though