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Check the faction effects to see your caps, the buildings only allow the recruitment of the units
patch soon tm
Very sorry if this has been asked and answered before, but it seems that the mod does not work when playing as the Southern Realms.
The embassy buildings are there but there are no units to recruit. Is there a possible fix for this?
Thanks for your help and the great port to SFO! :)
I have some graphical reskin mods and Legendary Diversity (Lizardmen) <- but these were added AFTER I couldn't see the buildings anyway.
Other mods that affect Lizardmen is Blue's Climate Rework (just changes their climate compatibility), but that's about all I can think of.
I am running 31 mods, but the notable ones (that could MAYBE affect it?) are Region Trading, Recruit Defeated Legendary Lords, Mixu's Unlocker and lord pack 1+2, Change Starting Settlement (though I tried his home settlement too but no luck).
Thank you again for your help!
I love the mod and I plan on playing Kroq-Gar in a co-op campaign as a friend, and would love to have this available to him!
Just thought I'd mention it in case it's a bug you could iron out for others. Thanks for uploading the cheat version. Will upvote both these mods.