Total War: WARHAMMER II

Total War: WARHAMMER II

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Allied Auxiliaries SFO Version
   
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Tunnisteet: mod, Campaign
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901.222 KB
29.9.2019 klo 20.28
29.8.2021 klo 20.39
16 muutosilmoitusta ( näytä )

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Allied Auxiliaries SFO Version

1 kokoelmassa, tekijä Commissar_Carne
Da modz part 2 (THE MODDINZ)
66 luomusta
Kuvaus
UPDATE 8/25/2021: New DLC and new Grimhammer update, damm it's been a year since the last time i played, anyways here is DE_Update




Someone had to do it.

ORIGINAL VERSION HERE GO LIKE IT: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1871709583
Cheat version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1924095231

Anyways i didn't change much since the mod was mostly SFO compatible in the first place, but i brought the units into line with the current version of grimhammer and changed some building/faction ID's to work with sfo since they gave everything their own names. Also i did get rid of the cheat building, i don't plan to re-add it.

I am very new to modding so i just did what i could but everyone should go like the original since that guy is a wizard and deserves the likes for doing it, i just edited it for SFO.

Note due to the fact i am a nub at modding, this won't work with both this and the original on at the same time, choose one or the other.
130 kommenttia
Erebi 18.2.2022 klo 11.56 
I'm playing with this version as Reiksland and I'm able to recruit Lizardman units by Turn 2 without ever met any of their factions, let alone vassalize or ally with them. I don't think that's what was intended.
NoMalarkey 13.2.2022 klo 16.21 
Gotcha, I think it might make sense to have the counts multiply for your number of vassals/allies. I can look into writing a script. (Using this entirely for roleplaying Morathi with Marauder vassals).
Commissar_Carne  [tekijä] 13.2.2022 klo 16.10 
They don't stack (or they better not)

Check the faction effects to see your caps, the buildings only allow the recruitment of the units
NoMalarkey 13.2.2022 klo 12.22 
Should having multiple embassy buildings stack?
Comrade 8.1.2022 klo 13.33 
cool thanks!
Commissar_Carne  [tekijä] 5.12.2021 klo 3.35 
Well i played through some mortal empire games, went through a few factions as far as i can find, there is no issues with the current version so you should be all good to use this without an update c:
Commissar_Carne  [tekijä] 29.8.2021 klo 20.40 
yeah, i found both problems and both SHOULD be fixed now, patch for cheat version soon tm
Frank Grillo 29.8.2021 klo 10.50 
Hi there, really cool mod but is there a way to make this work with factionwide caps on? It doesnt allow me at all to recruit them unless I have caps off which I dont really enjoy
Commissar_Carne  [tekijä] 29.8.2021 klo 1.38 
whelp i just found that out, it only seems to be some units.

patch soon tm
Velkla 28.8.2021 klo 22.17 
@Lord_Horusa Buildings are unlocked by defaut, alliances are only needed for recruting units. I got crashes as well though