Total War: WARHAMMER II

Total War: WARHAMMER II

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Allied Auxiliaries SFO Version
   
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29 sep, 2019 @ 20:28
29 aug, 2021 @ 20:39
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Allied Auxiliaries SFO Version

I 1 samling av Commissar_Carne
Da modz part 2 (THE MODDINZ)
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UPDATE 8/25/2021: New DLC and new Grimhammer update, damm it's been a year since the last time i played, anyways here is DE_Update




Someone had to do it.

ORIGINAL VERSION HERE GO LIKE IT: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1871709583
Cheat version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1924095231

Anyways i didn't change much since the mod was mostly SFO compatible in the first place, but i brought the units into line with the current version of grimhammer and changed some building/faction ID's to work with sfo since they gave everything their own names. Also i did get rid of the cheat building, i don't plan to re-add it.

I am very new to modding so i just did what i could but everyone should go like the original since that guy is a wizard and deserves the likes for doing it, i just edited it for SFO.

Note due to the fact i am a nub at modding, this won't work with both this and the original on at the same time, choose one or the other.
130 kommentarer
Erebi 18 feb, 2022 @ 11:56 
I'm playing with this version as Reiksland and I'm able to recruit Lizardman units by Turn 2 without ever met any of their factions, let alone vassalize or ally with them. I don't think that's what was intended.
NoMalarkey 13 feb, 2022 @ 16:21 
Gotcha, I think it might make sense to have the counts multiply for your number of vassals/allies. I can look into writing a script. (Using this entirely for roleplaying Morathi with Marauder vassals).
Commissar_Carne  [skapare] 13 feb, 2022 @ 16:10 
They don't stack (or they better not)

Check the faction effects to see your caps, the buildings only allow the recruitment of the units
NoMalarkey 13 feb, 2022 @ 12:22 
Should having multiple embassy buildings stack?
Comrade 8 jan, 2022 @ 13:33 
cool thanks!
Commissar_Carne  [skapare] 5 dec, 2021 @ 3:35 
Well i played through some mortal empire games, went through a few factions as far as i can find, there is no issues with the current version so you should be all good to use this without an update c:
Commissar_Carne  [skapare] 29 aug, 2021 @ 20:40 
yeah, i found both problems and both SHOULD be fixed now, patch for cheat version soon tm
Frank Grillo 29 aug, 2021 @ 10:50 
Hi there, really cool mod but is there a way to make this work with factionwide caps on? It doesnt allow me at all to recruit them unless I have caps off which I dont really enjoy
Commissar_Carne  [skapare] 29 aug, 2021 @ 1:38 
whelp i just found that out, it only seems to be some units.

patch soon tm
Velkla 28 aug, 2021 @ 22:17 
@Lord_Horusa Buildings are unlocked by defaut, alliances are only needed for recruting units. I got crashes as well though