Sid Meier's Civilization VI

Sid Meier's Civilization VI

153 ratings
Better City List
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Type: Mod
Mod: UI
File Size
Posted
Updated
339.442 KB
1 Oct, 2019 @ 9:41am
25 Apr, 2021 @ 6:27am
32 Change Notes ( view )

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Better City List

Description
Features:
* Adds City List to City Panel that shows a lot of useful information:
* All pages: Cities Name, Population, Turns until Growth/Expansion, Health, Fortification Health and Level of Walls.
* Page 1: Cities Housing, Granary/Sewer buildings, Amenities, Number of Free Tiles to Swap (tiles that belong to another city but are more than 3 tiles away from it), Number of Unused Workers (difference between population and assigned citizens), Wonders, Districts and Buildings that are Built/Under Construction/Pillaged.
* Page 2: Cities Defense Strength, Amenities lost from War Weariness, Entertainment districts regional effects, City Center Garrison, Religion, Previous/Original Owner, Governors, Loyalty, Number of Incoming Trade Routes, Trade Posts, Number of Outgoing Trade Routes, Power, Industrial district regional effects, Power Plant resource consumption and Nuclear Reactor Age.
* Page 3: Cities current Production, Number of Coastal Lowlands, Height of Coastal Lowlands, Number of Pillaged tiles, Tourism, Production, Food, Gold, Faith, Science and Culture per turn.

Colors:
* Colored dots show different tiers: Pink color - 1, Yellow - 2, Green - 3, Light Blue - 4, Dark Blue - 5 or above. And also Black dot in a colored ring shows that this tier building is pillaged.
* Districts/Wonders colors: White - under construction, Black - pillaged.
* Loyalty level colors: Red - 0, Orange - 1, Yellow - 2.
* Regional effects colors: Dark Grey - no regional districts close to the city, White - regional district is under construction/built close to the city, Pink - the city is under effect of unpowered district with tier 2 building, Yellow - the city is under effect of powered district with tier 2 building, Green - the city is under effect of unpowered district with tier 3 building, Light Blue - the city is under effect of powered district with tier 3 building.

City Panel Features:
* Food Surplus, Growth Threshold, Remaining Production and number of Districts built added to City Panel.
* Border Growth information added to City Panel.
* Free Tiles to Swap and Unused Workers indicators added to City Panel.
* Free Tiles to Swap are highlighted in Citizen Management interface.
* Next border growth plot layer replaced with more transparent one.
* Low loyalty values highlighted in color.
* Loyalty negative pressure icon added to City Panel.

Buttons:
* Left Click on City Name opens City List.
* Right Click on City List entries selects a city without closing City List.
* Middle Click on City List entries switches pages.
* Right/Middle Click on City List popup switches pages.
* Left/Right Click on City List columns changes sort type.
* Left Click on City icon recenters camera on the city.
* Right Click on City and Production icons opens Civilopedia.
* Left Click on City Panel buttons opens City Panel Overview.
* Right Click on Growth and Production bars shows/hides Border Growth area and additional information.
* Right Click on Religion area shows/hides Districts information.
* Right Click on Loyalty area shows/hides Loyalty negative pressure icon.
* Right Click on Border Growth area switches Next border growth plot layers.
* Right Click on Manage Citizen button shows/hides Free Tiles to Swap and Unused Workers indicators and highlighted plots.

Game bugs fixed:
* Fixed Game bug when Growth Threshold was rounded and displayed incorrectly (could be 0 for example).
* Fixed Game bug when Turns Until Growth displayed incorrectly (could be 0 for example).
* Fixed Game bug when wrong religion icons were shown for cities without dominant religion.
* Fixed Game bug when turns until expansion value on the next border growth plot wasn't updated on yields change.

Compatibility:
* Compatible with Vanilla game, Rise and Fall and Gathering Storm Expansions. Game version 1.0.12.9.
* Does not affect save games and can be enabled or disabled at any time.
* Compatible with any mod that doesn't change CityPanel.lua and CityPanel.xml files.

Compatible mods:
* Sukritact's Simple UI Adjustments.
* Concise UI.

Incompatible mods:
* Community Quick User Interface (CQUI).


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83 Comments
Yumi 24 Jul, 2024 @ 8:05am 
this mod is only partially compatible with Sukritact's Simple UI Adjustments. The detail yield demonstration from Sukritact UI does not show here.
Obb 30 May, 2024 @ 3:59am 
Is it possible to add districts from mods ? Is it easy at least, for a non-coder like I am ? ^^ Seems like the Downtown, from same name mod, isn’t showing in the list out of the box, sadly, that would be useful !

Anyway, crazy good mod, fantastic ! Thanks much.
Java 16 Aug, 2023 @ 4:26am 
I understand why it is incompatible with CQUI, but any chances for it to be compatible with CQUI-Lite?

CQUI-Lite | https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2958461265
皮皮凯(PiPiKai) 6 May, 2023 @ 10:15pm 
Thank you very much.
bolbas  [author] 6 May, 2023 @ 6:57pm 
@皮皮凯(PiPiKai), hello! Ok, you have my permission.
皮皮凯(PiPiKai) 30 Apr, 2023 @ 8:44am 
Hello, I would like to use some of the code for "Better Unit List" and "Better City List" and hope to obtain permission. Thank you very much
d_iperione 18 Apr, 2022 @ 3:59am 
Thanks anyway
bolbas  [author] 6 Apr, 2022 @ 12:49am 
@d_iperione, sorry but I don't plan to do this. To get Sukitact' Simple UI Adjustments city panel features you need to disable Better City List. But you can still use these 2 mods together if you need city list.
d_iperione 17 Mar, 2022 @ 5:50am 
@bolbas

Yes, I had noticed, Can't you make a change to make it compatible with Sukitact 'Simple UI Adjustments, at least as far as the resource issue is concerned?
bolbas  [author] 9 Mar, 2022 @ 11:03pm 
@d_iperione, that's the way how these mods are compatible. Better City List overwrites city panel files so if you use both these mods you can't rename cities from city panel.