Garry's Mod

Garry's Mod

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[VJ] Lethal Necrotics Reanimated: Half-Life 2
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Realism
File Size
Posted
Updated
550.641 MB
3 Oct, 2019 @ 4:59pm
26 May @ 5:54am
217 Change Notes ( view )

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[VJ] Lethal Necrotics Reanimated: Half-Life 2

In 3 collections by Darkborn
Lethal Necrotics Reanimated ☣
17 items
Darkborn's Horror collection :P
28 items
Spooky Halloween Collection
75 items
Description




When there's no more room in Hell, the dead will walk the Earth. - Peter Washington, Dawn of the Dead.

Welcome to my Lethal Necrotics Reanimated: Half-Life 2!

VJ Base is required in order to work!
Found a bug or issue? Report it in the Bugs/Errors Discussion.

Note: You'll need HL2:EP1/2 mounted in order to see some particle effects for certain activities.

If you'd like to see upcoming features/progress join my official Discord.[discord.gg]
Check out the Hematolysis content here!

Want to make your own unofficial LNR expansions? Well, read this discussion guide and you'll be all set!
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HL2:
  • Infected (Citizen, Main Character, Rebel, Medic)
  • Walker (Citizen, Corpse, HEV Corpse, Main Character, Rebel, Medic)
  • Charple Zombie
  • Civil Protection Zombie
  • Combine Assassin Zombie
  • Combine Heavy Zombie
  • Combine Zombie
  • Fast Zombie
  • [REDACTED]
  • Male Cheaple Zombie
  • Poison Zombie
  • Rebel Heavy Zombie
  • Rebel Tau Zombie
  • Zombie
  • Zombine
Misc:
  • Bio Terrorist
  • Cris Cobal Alonzo
  • Playermodel Infected
  • Playermodel Walker
  • Zombie Corpse
Spawners:
  • Random (Walker, Infected, Zombie)
  • Random Horde (Walker, Infected, Zombie)
  • Random Spawner (Walker, Infected, Zombie)
  • Zombie Grave
  • Zombie Map Spawner
Weapons:
  • Launcher (LN-21a, LN-21b)
Entities:
  • Barrel (LN-21a, LN-21b)
  • Grenade (LN-21a, LN-21b)
  • Sample (LN-21a, LN-21b)
  • Vial (LN-21a, LN-21b)
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  • Fully customizable with the customization menu!
  • Multiple sub-types for Walkers & Infected! (Biter, Runner, Super Sprinter & Crawler)
  • SNPCs have a chance to spawn with a melee weapon!
  • Most SNPCs have glowing eyes!
  • Modified models with enhanced custom textures!
  • Citizen Zombies have a large variety of skins!
  • Rebel & Medic Zombies have 2 different skins!
  • EP2 skins for respective models!
  • Infection system! (Only Players/(S)NPCs with ValveBiped skeletons will work!)
  • SNPCs can infect Players/(S)NPCs by killing or attacking them!
  • Infected Players/(S)NPCs will retain their assets via model, skin, bodygroups & more!
  • Players will control as their infected self upon turning if option is enabled!
  • SNPCs use eyes on model as their sight direction!
  • Gesture attack animations when moving!
  • Dynamic footsteps!
  • Model events for many activities!
  • SNPCs can break doors!
  • NMRiH blood particles!
  • L4D2 blood decals!
  • Hitgroup flinching!
  • SNPCs can stumble forward when moving!
  • SNPCs can get knocked down from specific damage types!
  • SNPCs' heads & arms can be gibbed/dismembered! Can also gib from explosion damage!
  • Dismembering Walkers' arms cause them to turn into Biters!
  • Damaging SNPCs' legs cause them to turn into Crawlers!
  • SNPCs set on fire ignite enemies on fire!
  • Death animations depending on which damage type!
  • Corpse effects system!
  • Citizen Zombies with military skin can drop items on death!
  • Rebel, Medic, Civil Protection & Combine Zombies can drop items on death!
  • HEV Corpses can drop suit armor on death!
  • Some SNPCs can drop optional Underhell items on death! Requires Underhell SWEPs!
  • LN-21 Samples, Barrels & Vials can be picked up & thrown!
  • LN-21 Samples can infect Players/(S)NPCs upon contact!
  • LN-21 Barrels can leak out an infectious Biohazard zone when damaged!
  • LN-21 Vials can infect Players/(S)NPCs around it's radius!
  • Full VJ Controller support!
  • All SNPCs are tagged with self.IsLNRZombie! (Useful for developers)
  • And much more!
Map Spawner:
  • Behaves just like the AI DIrector from the L4D SNPCs
  • Fully configurable in the customization menu
  • Full support for all official expansions
  • Only maps with built-in nodegraphs will work, Nodegraph Editor will not work
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  • More weapons
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  • Me(Darkborn) - Making addon, improvements, some custom models/textures, etc
  • King of Pootis - Original addon, custom models/textures, additional help, etc
  • DrVrej - VJ Base
  • Valve - Original assets
  • No More Room in Hell Team - Some assets
  • Vortal Storm - Heavy/Tau Rebel & Heavy Combine models
  • Zet0r - BO3 animation ports
  • Rex - Helping with some textures
  • Lawrence - Zombie Grave code
  • Cpt. Hazama - Map Spawner code
  • Drunk Headcrab - Providing some improvements in infection system, etc
  • Epicplayer40 - Helping and giving suggestions with infection system improvements
  • Reborn - Providing fixed Contagion crawling animations & edited NMRiH rising animation
  • Dr.Towers - Additional HL2 melee weapon models
  • Sirgibsalot - Gordon Freeman model
  • Bortu - Combine Assassin model
  • Crowbar Collective - HEV Zombie sounds
  • DPFIlms - Zolice sounds
  • Captain Charles - HEV Corpse
  • Rusty - Additional corpse & charple textures
  • Alfa33 - Citizen & Refugee corpse textures
  • Редичка - Pitchfork model
  • Sninctbur - Biohazard killicon & Vial texture
  • Sythen - Headcrab model
  • videohouse - Poison Zombie model
  • King David™ - Reanimated dance animation
  • Zombination Discord server - For the love, support & feedback
    Anyone else where credit is due!
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Copyright © 2018-20XX by Darkborn, All rights reserved.
All trademarks belong to their respective owners.
All content not owned or claimed by Darkborn belong to their respective owners.
Nothing in these files or/and code may be reproduced, copied, adapted, merged or modified without prior written consent of the original author, Darkborn.
Doing so would be violating Valves Terms and Conditions and the Steam Workshop Rules[wiki.facepunch.com][wiki.garrysmod.com].
Popular Discussions View All (16)
434
1
4 Jul @ 3:41am
PINNED: ☣Bugs/Errors☣
Darkborn
3
29 Dec, 2024 @ 7:28am
NPC Ideas & Concepts
The Mansion of Scares
10
13 Sep, 2024 @ 8:51am
PINNED: Screenshots/Artwork
Darkborn
1,548 Comments
Smelly (Afraid of Women) 11 Jul @ 11:20am 
Yes, these are indeed Half-life zombies.
SuperSonicGreenHills 10 Jul @ 5:59pm 
HALF LIFE ZOMBIES
Darkborn  [author] 10 Jul @ 5:23am 
Flatgrass has terrible nodes lol. You'd be better playing on Construct or otherwise.
Serial Designation N 9 Jul @ 3:31pm 
i was on flat grass
Comrade Blue 9 Jul @ 5:50am 
But yeah, you should make sure that the maps you got downloaded have an AI Nodegraph
Comrade Blue 9 Jul @ 5:49am 
@Serial Designation N

The map you were currently playing on likely does not have functional AI Nodes. If you try playing on gm_bigcity for example you'll notice that the zombies will be moving fine
Serial Designation N 8 Jul @ 4:48pm 
If the thing the zombie is trying to kill is too far away it just stands there and roars at them. This means the zombie can see them but just doesn’t go over there to attack for some reason. Can you fix this?
MS Paint DjNeffewFresh 7 Jul @ 7:18pm 
what if they could eat people? that would be cool.
Strange fireball 7 Jul @ 4:47pm 
no matter what the zombies don't move, only when its the map spawner , i tried everthing in VJ base but still they don't work. dose anyone have a Fix for it? please.
Comrade Blue 6 Jul @ 8:20am 
For the comment below:

LNR zombies canonically do not eat their victims, they just have the urge to kill and spread the infection